CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Royal Court files

exoticise_a_grand_hall_decision_list_builder_guts_trigger

exoticise_a_grand_hall_decision_list_builder_guts_trigger = yes

game/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 352 (12 lines). No parameters.

exoticise_a_grand_hall_decision_list_builder_guts_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 352 of its file. It takes no parameters: exoticise_a_grand_hall_decision_list_builder_guts_trigger = yes (or no). The game's script calls it in 1 place, among them Exoticize a Grand Hall (decision). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

The comment above it in the file

For technical reasons, this trigger can't be the same as ep1_decision_0111_list_builder_guts_trigger, but maintains (almost) technical parity with it.

What it checks

  • Their holder:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
exoticise_a_grand_hall_decision_list_builder_guts_trigger = {
	# Is the title presently active?
	exists = holder
	# Can the two communicate?
	holder = {
		# Filter out anyone who has the right rank but lacks a mechanical royal court.
		has_royal_court = yes
		has_dlc_feature = royal_court
		# Can the two communicate?
		in_diplomatic_range = root
	}
}

As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls exoticise_a_grand_hall_decision_list_builder_guts_trigger.

Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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