Scripted trigger · The Royal Court files
exoticise_a_grand_hall_decision_list_builder_guts_trigger
exoticise_a_grand_hall_decision_list_builder_guts_trigger = yesgame/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 352 (12 lines). No parameters.
exoticise_a_grand_hall_decision_list_builder_guts_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 352 of its file. It takes no parameters: exoticise_a_grand_hall_decision_list_builder_guts_trigger = yes (or no). The game's script calls it in 1 place, among them Exoticize a Grand Hall (decision). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
The comment above it in the file
For technical reasons, this trigger can't be the same as ep1_decision_0111_list_builder_guts_trigger, but maintains (almost) technical parity with it.
What it checks
- Their holder:
- Have a Royal Court
in_diplomatic_range = root
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
exoticise_a_grand_hall_decision_list_builder_guts_trigger = {
# Is the title presently active?
exists = holder
# Can the two communicate?
holder = {
# Filter out anyone who has the right rank but lacks a mechanical royal court.
has_royal_court = yes
has_dlc_feature = royal_court
# Can the two communicate?
in_diplomatic_range = root
}
}As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls exoticise_a_grand_hall_decision_list_builder_guts_trigger.
Decisions (1)
Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.