
Decision · Decisions
Exoticize a Grand Hall
Redecorate part of your palace in the style of another Royal Court
My court is filled with room after room after room, enough that even some of our more impressive halls go unused through much of the year. With this much architecture to style and decorate, surely we can afford to splash out on something modeled in a radically different style?
Requirements
The lines the game itself shows for this decision's conditions:
- Any Hegemony with a Royal Court in Diplomatic Range
- Any Empire with a Royal Court in Diplomatic Range
- Any Kingdom with a Royal Court in Diplomatic Range
Shown to a character when (is_shown) (26 lines of game script)
has_royal_court = yes
trigger_if = {
limit = {
is_ai = yes
}
OR = {
any_neighboring_and_across_water_top_liege_realm_owner = {
this.primary_title.tier >= tier_empire
}
any_player = {
any_neighboring_and_across_water_top_liege_realm_owner = {
this = root
}
any_neighboring_and_across_water_realm_same_rank_owner = {
this = root
}
has_royal_court = yes
}
}
}
amenity_level = {
target = court_lodging_standards
value >= very_high_amenity_level
}
has_dlc_feature = royal_court
is_playable_character = yesAs written in game/common/decisions/dlc_decisions/ep_1/00_ep1_court_grandeur_and_amenity_decisions.txt.
Can be taken when (is_valid) (30 lines of game script)
trigger_if = {
limit = {
is_ai = no
}
OR = {
custom_description = {
text = exoticise_a_grand_hall_decision.tt.any_valid_hegemony
any_hegemony = {
exoticise_a_grand_hall_decision_list_builder_guts_trigger = yes
}
}
custom_description = {
text = exoticise_a_grand_hall_decision.tt.any_valid_empire
any_empire = {
exoticise_a_grand_hall_decision_list_builder_guts_trigger = yes
}
}
custom_description = {
text = exoticise_a_grand_hall_decision.tt.any_valid_kingdom
any_kingdom = {
exoticise_a_grand_hall_decision_list_builder_guts_trigger = yes
}
}
}
}
is_alive = yes
not = {
exists = involved_activity
}
is_imprisoned = noAs written in game/common/decisions/dlc_decisions/ep_1/00_ep1_court_grandeur_and_amenity_decisions.txt.
Effects
- You ponder other Kingdoms and Empires...
Effect (6 lines of game script)
set_variable = {
name = exoticise_a_grand_hall_decision_refund_value
value = exoticise_a_grand_hall_decision_cost_value
}
trigger_event = ep1_decision.0111
custom_tooltip = exoticise_a_grand_hall_decision.tt.you_ponderAs written in game/common/decisions/dlc_decisions/ep_1/00_ep1_court_grandeur_and_amenity_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_1/00_ep1_court_grandeur_and_amenity_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.