CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Decisions

Exoticize a Grand Hall

Redecorate part of your palace in the style of another Royal Court

My court is filled with room after room after room, enough that even some of our more impressive halls go unused through much of the year. With this much architecture to style and decorate, surely we can afford to splash out on something modeled in a radically different style?

Requirements

The lines the game itself shows for this decision's conditions:

  • Any Hegemony with a Royal Court in Diplomatic Range
  • Any Empire with a Royal Court in Diplomatic Range
  • Any Kingdom with a Royal Court in Diplomatic Range
Shown to a character when (is_shown) (26 lines of game script)
has_royal_court = yes
trigger_if = {
	limit = {
		is_ai = yes
	}
	OR = {
		any_neighboring_and_across_water_top_liege_realm_owner = {
			this.primary_title.tier >= tier_empire
		}
		any_player = {
			any_neighboring_and_across_water_top_liege_realm_owner = {
				this = root
			}
			any_neighboring_and_across_water_realm_same_rank_owner = {
				this = root
			}
			has_royal_court = yes
		}
	}
}
amenity_level = {
	target = court_lodging_standards
	value >= very_high_amenity_level
}
has_dlc_feature = royal_court
is_playable_character = yes

As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_court_grandeur_and_amenity_decisions.txt.

Can be taken when (is_valid) (30 lines of game script)
trigger_if = {
	limit = {
		is_ai = no
	}
	OR = {
		custom_description = {
			text = exoticise_a_grand_hall_decision.tt.any_valid_hegemony
			any_hegemony = {
				exoticise_a_grand_hall_decision_list_builder_guts_trigger = yes
			}
		}
		custom_description = {
			text = exoticise_a_grand_hall_decision.tt.any_valid_empire
			any_empire = {
				exoticise_a_grand_hall_decision_list_builder_guts_trigger = yes
			}
		}
		custom_description = {
			text = exoticise_a_grand_hall_decision.tt.any_valid_kingdom
			any_kingdom = {
				exoticise_a_grand_hall_decision_list_builder_guts_trigger = yes
			}
		}
	}
}
is_alive = yes
not = {
	exists = involved_activity
}
is_imprisoned = no

As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_court_grandeur_and_amenity_decisions.txt.

Effects

  • You ponder other Kingdoms and Empires...
Effect (6 lines of game script)
set_variable = {
	name = exoticise_a_grand_hall_decision_refund_value
	value = exoticise_a_grand_hall_decision_cost_value
}
trigger_event = ep1_decision.0111
custom_tooltip = exoticise_a_grand_hall_decision.tt.you_ponder

As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_court_grandeur_and_amenity_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_1/00_ep1_court_grandeur_and_amenity_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.