CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

ep3_is_clan_inclined_trigger

ep3_is_clan_inclined_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 1149 (12 lines). No parameters.

ep3_is_clan_inclined_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1149 of its file. It takes no parameters: ep3_is_clan_inclined_trigger = yes (or no). The game's script calls it in 12 places, among them Settle the Steppe (decision), The Eternal … (event mpo_greatest_of_khans.0030) and on_ruler_designer_finished (on action). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
ep3_is_clan_inclined_trigger = {
	OR = {
		faith.religion = religion:islam_religion
		culture ?= {
			OR = {
				has_cultural_pillar = heritage_arabic
				has_cultural_pillar = heritage_iranian
				has_cultural_pillar = heritage_turkic
			}
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_is_clan_inclined_trigger.

Decisions (1)

Events (1)

On actions (the game's own hooks) (1)

  • on_ruler_designer_finished

Customizable localization (1)

  • GetTribalReformGovernment

Scripted rules (1)

  • is_grant_government_valid

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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