Scripted trigger · Roads to Power files
ep3_is_clan_inclined_trigger
ep3_is_clan_inclined_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 1149 (12 lines). No parameters.
ep3_is_clan_inclined_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1149 of its file. It takes no parameters: ep3_is_clan_inclined_trigger = yes (or no). The game's script calls it in 12 places, among them Settle the Steppe (decision), The Eternal … (event mpo_greatest_of_khans.0030) and on_ruler_designer_finished (on action). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
One of these
- Their religion is Islam
or
Their culture:One of these
- The Culture has the Arabic Cultural Pillar
or
The Culture has the Iranian Cultural Pillaror
The Culture has the Turkic Cultural Pillar
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
ep3_is_clan_inclined_trigger = {
OR = {
faith.religion = religion:islam_religion
culture ?= {
OR = {
has_cultural_pillar = heritage_arabic
has_cultural_pillar = heritage_iranian
has_cultural_pillar = heritage_turkic
}
}
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_is_clan_inclined_trigger.
Decisions (1)
Events (1)
- The Eternal …
mpo_greatest_of_khans.0030
On actions (the game's own hooks) (1)
- on_ruler_designer_finished
Scripted effects (7)
Customizable localization (1)
- GetTribalReformGovernment
Scripted rules (1)
- is_grant_government_valid
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.