Scripted effect · Roads to Power files
admin_change_government_effect
admin_change_government_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 3900 (99 lines). No parameters.
admin_change_government_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 3900 of its file. It takes no parameters: admin_change_government_effect = yes. The game's script calls it in 5 places, among them A Change of Direction (event ep3_admin_events.0001), A Realm of My Own (event ep3_admin_events.0005) and on_title_destroyed (on action). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
If
- Is not landed
None of these
- Their top liege: Government allows: noble families
- Any held title: The … is a Noble Family Title
None of these
- Any held title: The … is not a Noble Family Title
Then
- Every held title:
- Where: The … is a Noble Family Title
prev:destroy_title = scope:family_title
Else if
- Is an Independent Ruler
One of these
- Their liege: Government is Clan
or
All of these
- Their liege: Government is a Tribal-type Government
ep3_is_clan_inclined_trigger = yes
Then
- Adopts Clan Government
Else if
- Is not an Independent Ruler
One of these
- Their liege: Government is Sōryō
or
All of these
- Their liege: Government is a Tribal-type Government
ep3_is_clan_inclined_trigger = no
Then
- Adopts Sōryō Government
Else if
- Is an Independent Ruler
One of these
- Their liege: Government is Feudal
or
All of these
- Their liege: Government is a Tribal-type Government
ep3_is_clan_inclined_trigger = no
Then
- Adopts Feudal Government
Otherwise
- Adopts Feudal Government
If
- Government does not allow: noble families
- Any held title: The … is a Noble Family Title
Then
- Every held title:
- Where: The … is a Noble Family Title
prev:destroy_title = scope:family_title
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (99 lines of game script)
admin_change_government_effect = {
# Make sure you only use this effect on characters you are sure should change government! Since we don't do any extended triggers here.
# For a consistent behaviour, this effect is based on "convert_whole_realm_to_feudalism_effect"
# First, let's see if the character only has their noble family title - then we don't bother changing their government
# We only destroy the family title to make sure it doesn't linger
if = {
limit = {
is_landed = no
NOT = { top_liege = { government_allows = noble_families } }
any_held_title = {
is_noble_family_title = yes
}
NOT = {
any_held_title = {
is_noble_family_title = no
}
}
}
every_held_title = {
limit = {
is_noble_family_title = yes
}
save_temporary_scope_as = family_title
prev = { destroy_title = scope:family_title }
}
}
# If not, let's change the government type
# If liege has clan - Become clan!
else_if = {
limit = {
top_liege != this
OR = {
liege = { government_has_flag = government_is_clan }
AND = {
liege = { government_has_flag = government_is_tribal }
ep3_is_clan_inclined_trigger = yes
}
}
}
change_government = clan_government
}
# If liege has japanese feudal - Become japanese feudal!
else_if = {
limit = {
is_independent_ruler = no
OR = {
liege = { government_has_flag = government_is_japan_feudal }
AND = {
liege = { government_has_flag = government_is_tribal }
ep3_is_clan_inclined_trigger = no
}
}
}
change_government = japan_feudal_government
}
# If liege has feudal - Become feudal!
else_if = {
limit = {
top_liege != this
OR = {
liege = { government_has_flag = government_is_feudal }
AND = {
liege = { government_has_flag = government_is_tribal }
ep3_is_clan_inclined_trigger = no
}
}
}
change_government = feudal_government
}
# If you're an independent Muslim ruler - Become clan!
else_if = {
limit = {
top_liege = this
ep3_is_clan_inclined_trigger = yes
}
change_government = clan_government
}
# If you're an independent ruler with anything else - Become feudal!
else = { change_government = feudal_government }
# Finally, let's double-check and see if there are any remaining family titles we should destroy
if = {
limit = {
NOT = { government_allows = noble_families }
any_held_title = {
is_noble_family_title = yes
}
}
every_held_title = {
limit = {
is_noble_family_title = yes
}
save_temporary_scope_as = family_title
prev = { destroy_title = scope:family_title }
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls admin_change_government_effect.
Events (2)
- A Change of Direction
ep3_admin_events.0001 - A Realm of My Own
ep3_admin_events.0005
On actions (the game's own hooks) (3)
- on_title_destroyed
- on_vassal_change
- yearly_playable_pulse
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.