Scripted trigger
ep3_frankokratia_financier_trigger
ep3_frankokratia_financier_trigger = yesgame/common/scripted_triggers/07_frankokratia_triggers.txt, line 390 (30 lines). No parameters.
ep3_frankokratia_financier_trigger is a scripted trigger in Crusader Kings III, written at line 390 of its file. It takes no parameters: ep3_frankokratia_financier_trigger = yes (or no). The game's script calls it in 3 places, among them ep3_frankokratia_save_financier_effect (scripted effect), ep3_frankokratia_financier_exists_trigger (scripted trigger) and ep3_frankokratia_financier_sub_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/07_frankokratia_triggers.txt.
What it checks
- Their faith is Catholicism
- Is played by the AI
NOT = { is_allied_to = title:e_byzantium.holder }NOT = { is_vassal_of = title:e_byzantium.holder }NOT = { has_relation_friend = title:e_byzantium.holder }NOT = { has_relation_lover = title:e_byzantium.holder }NOT = { has_relation_soulmate = title:e_byzantium.holder }- Has 0
- Their capital county:
- Their province:
One of these
- Is in the Southern Europe region
or
Is in the Iberia regionor
Is in the Francia region
- Is coastal County
- Their province:
- Is at not War
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
ep3_frankokratia_financier_trigger = {
faith = faith:catholic
is_ai = yes
#Not pals with byz emperor
NOR = {
is_allied_to = title:e_byzantium.holder
is_vassal_of = title:e_byzantium.holder
has_relation_friend = title:e_byzantium.holder
has_relation_lover = title:e_byzantium.holder
has_relation_soulmate = title:e_byzantium.holder
AND = {
exists = faith.religious_head
this = faith.religious_head
}
}
#Gotta have money to be a financier
gold >= 0
#Your capital needs to be somewhere useful
capital_county = {
title_province = {
OR = {
geographical_region = world_europe_south
geographical_region = world_europe_west_iberia
geographical_region = world_europe_west_francia
}
}
is_coastal_county = yes
}
is_at_war = no
}As written in game/common/scripted_triggers/07_frankokratia_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_frankokratia_financier_trigger.
Scripted effects (1)
Scripted triggers (2)
Source: game/common/scripted_triggers/07_frankokratia_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.