CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

divorce_can_put_spouse_in_monastery_trigger

divorce_can_put_spouse_in_monastery_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 3949 (34 lines). No parameters.

divorce_can_put_spouse_in_monastery_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3949 of its file. It takes no parameters: divorce_can_put_spouse_in_monastery_trigger = yes (or no). The game's script calls it in 3 places, among them Request Divorce (interaction), Request Divorce (interaction) and Justifying Divorce (event pam_interactions_events.0060). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (34 lines of game script)
divorce_can_put_spouse_in_monastery_trigger = {
	scope:secondary_recipient = {
		NOR = {
			has_trait = devoted
			has_trait = order_member
		}
		is_ai = yes
		is_ruler = no
		faith = {
			this = scope:recipient.faith
			any_faith_holy_order = {
				leader ?= {
					government_has_flag = government_is_monastic_holy_order
					trigger_if = {
						limit = {
							scope:secondary_recipient = {
								is_male = yes
							}
						}
						NOT = {
							has_realm_law = female_monastic_holy_order_succession_law
						}
					}
					trigger_else = {
						NOT = {
							has_realm_law = male_monastic_holy_order_succession_law
						}
					}
				}
				holy_order_range_trigger = { CHARACTER = scope:recipient }
			}
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls divorce_can_put_spouse_in_monastery_trigger.

Character interactions (2)

Events (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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