Scripted trigger · By God Alone files
divorce_can_put_spouse_in_monastery_trigger
divorce_can_put_spouse_in_monastery_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 3949 (34 lines). No parameters.
divorce_can_put_spouse_in_monastery_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3949 of its file. It takes no parameters: divorce_can_put_spouse_in_monastery_trigger = yes (or no). The game's script calls it in 3 places, among them Request Divorce (interaction), Request Divorce (interaction) and Justifying Divorce (event pam_interactions_events.0060). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
scope:secondary_recipient:- Does not have the Trait: Monk
- Does not have the Trait: Military Order Member
- Is played by the AI
- Is not a ruler
- Their faith › Any faith holy order:
leader ?= { … }holy_order_range_trigger = { CHARACTER = scope:recipient }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (34 lines of game script)
divorce_can_put_spouse_in_monastery_trigger = {
scope:secondary_recipient = {
NOR = {
has_trait = devoted
has_trait = order_member
}
is_ai = yes
is_ruler = no
faith = {
this = scope:recipient.faith
any_faith_holy_order = {
leader ?= {
government_has_flag = government_is_monastic_holy_order
trigger_if = {
limit = {
scope:secondary_recipient = {
is_male = yes
}
}
NOT = {
has_realm_law = female_monastic_holy_order_succession_law
}
}
trigger_else = {
NOT = {
has_realm_law = male_monastic_holy_order_succession_law
}
}
}
holy_order_range_trigger = { CHARACTER = scope:recipient }
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls divorce_can_put_spouse_in_monastery_trigger.
Character interactions (2)
Events (1)
- Justifying Divorce
pam_interactions_events.0060
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.