Scripted trigger · By God Alone files
divorce_can_cause_hook_trigger
divorce_can_cause_hook_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 3932 (17 lines). No parameters.
divorce_can_cause_hook_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3932 of its file. It takes no parameters: divorce_can_cause_hook_trigger = yes (or no). The game's script calls it in 3 places, among them Request Divorce (interaction), Request Divorce (interaction) and Justifying Divorce (event pam_interactions_events.0060). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
scope:recipient:If
a check the game hides
Then
NOT = { has_hook = scope:forcing_divorce }
Otherwise
NOT = { has_hook = scope:divorcer }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
divorce_can_cause_hook_trigger = {
scope:recipient = {
trigger_if = {
limit = {
exists = scope:forcing_divorce
}
NOT = {
has_hook = scope:forcing_divorce
}
}
trigger_else = {
NOT = {
has_hook = scope:divorcer
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls divorce_can_cause_hook_trigger.
Character interactions (2)
Events (1)
- Justifying Divorce
pam_interactions_events.0060
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.