CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger · By God Alone files

divorce_can_cause_hook_trigger

divorce_can_cause_hook_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 3932 (17 lines). No parameters.

divorce_can_cause_hook_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3932 of its file. It takes no parameters: divorce_can_cause_hook_trigger = yes (or no). The game's script calls it in 3 places, among them Request Divorce (interaction), Request Divorce (interaction) and Justifying Divorce (event pam_interactions_events.0060). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • scope:recipient:
    • If

      a check the game hides

      Then

      • NOT = { has_hook = scope:forcing_divorce }

      Otherwise

      • NOT = { has_hook = scope:divorcer }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
divorce_can_cause_hook_trigger = {
	scope:recipient = {
		trigger_if = {
			limit = {
				exists = scope:forcing_divorce
			}
			NOT = {
				has_hook = scope:forcing_divorce
			}
		}
		trigger_else = {
			NOT = {
				has_hook = scope:divorcer
			}
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls divorce_can_cause_hook_trigger.

Character interactions (2)

Events (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?