Scripted trigger
diarch_legal_meddling_claimable_title_trigger
diarch_legal_meddling_claimable_title_trigger = { ACTOR = … }game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 271 (23 lines). Parameters: $ACTOR$.
diarch_legal_meddling_claimable_title_trigger is a scripted trigger in Crusader Kings III, written at line 271 of its file. A call passes 1 parameter: ACTOR. The game's script calls it in 2 places, among them Legal Meddling (interaction) and action_legal_meddling_suitable_title_trigger (scripted trigger). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
diarch_legal_meddling_claimable_title_trigger = {
custom_description = {
text = "you_must_not_have_a_claim_on_the_title"
NOT = {
any_claimant = { this = $ACTOR$ }
}
}
custom_description = {
text = "character_interactions_not_rel_head_title"
is_head_of_faith = no
}
custom_tooltip = {
text = title_must_be_county_tier.tt
tier = tier_county
}
# This is mostly here to stop people from not claiming titles because they have valid titles that are _outside_ the sub-realm.
custom_tooltip = {
text = title_must_be_same_realm.tt
holder = {
any_liege_or_above = { this = $ACTOR$.liege }
}
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_legal_meddling_claimable_title_trigger.
Character interactions (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.