Scripted trigger
diarch_coup_valid_conspiracy_culmination_vassals_trigger
diarch_coup_valid_conspiracy_culmination_vassals_trigger = { LIEGE = … }game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 732 (7 lines). Parameters: $LIEGE$.
diarch_coup_valid_conspiracy_culmination_vassals_trigger is a scripted trigger in Crusader Kings III, written at line 732 of its file. A call passes 1 parameter: LIEGE. The game's script calls it in 2 places, among them diarch_finalise_conspirators_for_overthrow_list_effect (scripted effect) and diarch_coup_attempt_is_valid_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
One of these
is_powerful_vassal_of = $LIEGE$or
Their house:is_powerful_family = yes
- Is not imprisoned
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
diarch_coup_valid_conspiracy_culmination_vassals_trigger = {
OR = {
is_powerful_vassal_of = $LIEGE$
house ?= { is_powerful_family = yes }
}
is_imprisoned = no
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls diarch_coup_valid_conspiracy_culmination_vassals_trigger.
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.