CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

diarch_finalise_conspirators_for_overthrow_list_effect

diarch_finalise_conspirators_for_overthrow_list_effect = yes

game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 120 (55 lines). No parameters.

diarch_finalise_conspirators_for_overthrow_list_effect is a scripted effect in Crusader Kings III, written at line 120 of its file. It takes no parameters: diarch_finalise_conspirators_for_overthrow_list_effect = yes. The game's script calls it in 2 places, among them Attempt to Overthrow Liege (decision) and diarchy.9032 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (55 lines of game script)
diarch_finalise_conspirators_for_overthrow_list_effect = {
	# The list we know we have.
	every_in_list = {
		variable = coup_pv_supporters_list
		limit = {
			diarch_coup_valid_conspiracy_culmination_vassals_trigger = { LIEGE = prev.liege }
		}
		add_to_list = coup_pv_supporters_final_list
	}
	# & the lists we only might have.
	## Hooks.
	if = {
		limit = { has_variable_list = coup_promise_list_weak_hook }
		every_in_list = {
			variable = coup_promise_list_weak_hook
			limit = {
				diarch_coup_valid_conspiracy_culmination_vassals_trigger = { LIEGE = prev.liege }
			}
			add_to_list = coup_promise_list_weak_hook_final
		}
	}
	## Strong hooks.
	if = {
		limit = { has_variable_list = coup_promise_list_strong_hook }
		every_in_list = {
			variable = coup_promise_list_strong_hook
			limit = {
				diarch_coup_valid_conspiracy_culmination_vassals_trigger = { LIEGE = prev.liege }
			}
			add_to_list = coup_promise_list_strong_hook_final
		}
	}
	## Gold.
	if = {
		limit = { has_variable_list = coup_promise_list_gold }
		every_in_list = {
			variable = coup_promise_list_gold
			limit = {
				diarch_coup_valid_conspiracy_culmination_vassals_trigger = { LIEGE = prev.liege }
			}
			add_to_list = coup_promise_list_gold_final
		}
	}
	## Big gold.
	if = {
		limit = { has_variable_list = coup_promise_list_big_gold }
		every_in_list = {
			variable = coup_promise_list_big_gold
			limit = {
				diarch_coup_valid_conspiracy_culmination_vassals_trigger = { LIEGE = prev.liege }
			}
			add_to_list = coup_promise_list_big_gold_final
		}
	}
}

As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls diarch_finalise_conspirators_for_overthrow_list_effect.

Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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