Scripted trigger
current_season_wet_extended
current_season_wet_extended = yesgame/common/scripted_triggers/00_weather_triggers.txt, line 510 (8 lines). No parameters.
current_season_wet_extended is a scripted trigger in Crusader Kings III, written at line 510 of its file. It takes no parameters: current_season_wet_extended = yes (or no). The game's script calls it in 1 place, among them At the Mercy of the Elements (event ecumenical_council_summons_events.0030). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.
What it checks
One of these
current_season_spring = yesor
current_season_autumn = yesor
current_season_winter = yesor
current_season_rainy_season = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
current_season_wet_extended = {
OR = {
current_season_spring = yes
current_season_autumn = yes
current_season_winter = yes
current_season_rainy_season = yes
}
}As written in game/common/scripted_triggers/00_weather_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls current_season_wet_extended.
Events (1)
- At the Mercy of the Elements
ecumenical_council_summons_events.0030
Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.