CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

current_season_autumn

current_season_autumn = yes

game/common/scripted_triggers/00_weather_triggers.txt, line 206 (44 lines). No parameters.

current_season_autumn is a scripted trigger in Crusader Kings III, written at line 206 of its file. It takes no parameters: current_season_autumn = yes (or no). The game's script calls it in 5 places, among them Caught Outside (event travel_events_bp3.5), Land of Milk and... Fish? (event travel_events_bp3.100) and The Seasons of Change (event travel_events_bp3.1). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.

What it checks

  • If

    • Their location: Is in the seasonal region rajasthan region

    Then

    • Current month at least 10
    • Current month less than 12

    Else if

    • Their location: Is in the seasonal region bengal region

    Then

    • Current month at least 8
    • Current month less than 11

    Else if

    • Their location: Is in the seasonal region east africa region

    Then

    • Current month at least 9
    • Current month less than 11

    Otherwise

    • Current month at least 9
    • Current month less than 12
    • Their location:
      • Is not in the seasonal region west africa region
      • Is not in the seasonal region deccan region
      • Is not in the seasonal region peninsular southeast asia region
      • NOT = { geographicaL_region = seasonal_region_maritime_southeast_asia }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (44 lines of game script)
current_season_autumn = {
	#southern region with rainy/dry seasons
	trigger_if = {
		limit = {
			location = {
				geographical_region = seasonal_region_rajasthan
			}
		}
		current_month >= 10
		current_month < 12
	}
	trigger_else_if = {
		limit = {
			location = {
				geographical_region = seasonal_region_bengal
			}
		}
		current_month >= 8
		current_month < 11
	}
	trigger_else_if = {
		limit = {
			location = {
				geographical_region = seasonal_region_east_africa
			}
		}
		current_month >= 9
		current_month < 11
	}
	trigger_else = {
		#Generic Northern Hemisphere
		current_month >= 9
		current_month < 12
		#Not present/has different name in these regions
		location = {
			NOR = {
				geographical_region = seasonal_region_west_africa
				geographical_region = seasonal_region_deccan
				geographical_region = seasonal_region_peninsular_southeast_asia
				geographicaL_region = seasonal_region_maritime_southeast_asia
			}
		}
	}
}

As written in game/common/scripted_triggers/00_weather_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls current_season_autumn.

Events (3)

Scripted effects inside an event file (1)

  • 4100_save_background_effect

Scripted triggers (1)

Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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