Scripted trigger
current_season_autumn
current_season_autumn = yesgame/common/scripted_triggers/00_weather_triggers.txt, line 206 (44 lines). No parameters.
current_season_autumn is a scripted trigger in Crusader Kings III, written at line 206 of its file. It takes no parameters: current_season_autumn = yes (or no). The game's script calls it in 5 places, among them Caught Outside (event travel_events_bp3.5), Land of Milk and... Fish? (event travel_events_bp3.100) and The Seasons of Change (event travel_events_bp3.1). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.
What it checks
If
- Their location: Is in the seasonal region rajasthan region
Then
- Current month at least 10
- Current month less than 12
Else if
- Their location: Is in the seasonal region bengal region
Then
- Current month at least 8
- Current month less than 11
Else if
- Their location: Is in the seasonal region east africa region
Then
- Current month at least 9
- Current month less than 11
Otherwise
- Current month at least 9
- Current month less than 12
- Their location:
- Is not in the seasonal region west africa region
- Is not in the seasonal region deccan region
- Is not in the seasonal region peninsular southeast asia region
NOT = { geographicaL_region = seasonal_region_maritime_southeast_asia }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (44 lines of game script)
current_season_autumn = {
#southern region with rainy/dry seasons
trigger_if = {
limit = {
location = {
geographical_region = seasonal_region_rajasthan
}
}
current_month >= 10
current_month < 12
}
trigger_else_if = {
limit = {
location = {
geographical_region = seasonal_region_bengal
}
}
current_month >= 8
current_month < 11
}
trigger_else_if = {
limit = {
location = {
geographical_region = seasonal_region_east_africa
}
}
current_month >= 9
current_month < 11
}
trigger_else = {
#Generic Northern Hemisphere
current_month >= 9
current_month < 12
#Not present/has different name in these regions
location = {
NOR = {
geographical_region = seasonal_region_west_africa
geographical_region = seasonal_region_deccan
geographical_region = seasonal_region_peninsular_southeast_asia
geographicaL_region = seasonal_region_maritime_southeast_asia
}
}
}
}As written in game/common/scripted_triggers/00_weather_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls current_season_autumn.
Events (3)
- Caught Outside
travel_events_bp3.5 - Land of Milk and... Fish?
travel_events_bp3.100 - The Seasons of Change
travel_events_bp3.1
Scripted effects inside an event file (1)
- 4100_save_background_effect
Scripted triggers (1)
Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.