CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Coronations files

coronation_living_officiator_trigger

coronation_living_officiator_trigger = yes

game/common/scripted_triggers/10_ach_scripted_triggers.txt, line 27 (9 lines). No parameters.

coronation_living_officiator_trigger is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 27 of its file. It takes no parameters: coronation_living_officiator_trigger = yes (or no). The game's script calls it in 11 places, among them An Oath for the Ages (event coronation_events.0100), Grace Upon Your Possessions (event prelude_events.0130) and Heavy is the Crown (event coronation_events.1011). Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.

What it checks

  • Their activity:
    • Has “officiator” (a variable the game's script sets)
    • var:officiator: Is not imprisoned

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
coronation_living_officiator_trigger = {
	involved_activity = { 
		has_variable = officiator 
		var:officiator = {
			is_alive = yes
			is_imprisoned = no
		}
	}
}

As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls coronation_living_officiator_trigger.

Events (9)

3 more

Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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