Scripted trigger · Coronations files
coronation_being_crowned_trigger
coronation_being_crowned_trigger = yesgame/common/scripted_triggers/10_ach_scripted_triggers.txt, line 425 (22 lines). No parameters.
coronation_being_crowned_trigger is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 425 of its file. It takes no parameters: coronation_being_crowned_trigger = yes (or no). The game's script calls it in 3 places, among them coronation_events.6131 (event), The … Consort (event coronation_events.6140) and The Crowning of … (event coronation_events.6100). Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (22 lines of game script)
coronation_being_crowned_trigger = {
exists = involved_activity
coronation_living_officiator_trigger = yes
involved_activity.activity_host = {
OR = {
coronation_proper_artifact_crown_trigger = yes
AND = {
coronation_proper_artifact_regalia_trigger = no
any_character_artifact = {
artifact_slot_type = helmet
}
involved_activity = {
has_activity_option = {
category = special_type
option = coronation_type_anointment
}
}
}
}
}
}As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_being_crowned_trigger.
Events (3)
- coronation_events.6131
- The … Consort
coronation_events.6140 - The Crowning of …
coronation_events.6100
Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.