CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Coronations files

coronation_anointment_save_authority_trigger

coronation_anointment_save_authority_trigger = yes

game/common/scripted_triggers/10_ach_scripted_triggers.txt, line 70 (17 lines). No parameters.

coronation_anointment_save_authority_trigger is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 70 of its file. It takes no parameters: coronation_anointment_save_authority_trigger = yes (or no). The game's script calls it in 2 places, among them Coronation (activity) and coronation_anointment_authority_available_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.

The comment above it in the file

We save coronation_anointment_authority silently because another tooltip trigger already reports it

What it checks

  • If

    a check the game hides

    Then

    • religious_head_or_challenger = { save_temporary_scope_as = coronation_anointment_authority }

    Else if

    • rite.head_of_rite = { pam_is_clergy_ruler_trigger = yes }

    Then

    • rite.head_of_rite = { save_temporary_scope_as = coronation_anointment_authority }

    Otherwise

    • always = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
coronation_anointment_save_authority_trigger = {
	trigger_if = {
		limit = { exists = religious_head_or_challenger }
		religious_head_or_challenger = { save_temporary_scope_as = coronation_anointment_authority }
	}
	trigger_else_if = {
		limit = {
			exists = rite.head_of_rite
			rite.head_of_rite = { pam_is_clergy_ruler_trigger = yes }
		}
		rite.head_of_rite = { save_temporary_scope_as = coronation_anointment_authority }
	}
	trigger_else = {
		# No authority: callers check scope:coronation_anointment_authority
		always = yes
	}
}

As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls coronation_anointment_save_authority_trigger.

Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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