Scripted trigger · Coronations files
coronation_anointment_authority_available_trigger
coronation_anointment_authority_available_trigger = yesgame/common/scripted_triggers/10_ach_scripted_triggers.txt, line 88 (7 lines). No parameters.
coronation_anointment_authority_available_trigger is a scripted trigger in Crusader Kings III, in the Coronations files, written at line 88 of its file. It takes no parameters: coronation_anointment_authority_available_trigger = yes (or no). The game's script calls it in 1 place, among them Coronation (activity). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/10_ach_scripted_triggers.txt.
What it checks
coronation_anointment_save_authority_trigger = yes- Your Rite has neither a Head of Faith nor a clergy Head of Rite
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
coronation_anointment_authority_available_trigger = {
coronation_anointment_save_authority_trigger = yes
custom_description = {
text = CORONATION_RELIGIOUS_AUTHORITY_DOESNT_EXIST
exists = scope:coronation_anointment_authority
}
}As written in game/common/scripted_triggers/10_ach_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_anointment_authority_available_trigger.
Activities (1)
Source: game/common/scripted_triggers/10_ach_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.