Scripted trigger · Khans of the Steppe files
confederation_neighboring_foe_trigger
confederation_neighboring_foe_trigger = { CHARACTER = … }game/common/scripted_triggers/mpo_scripted_triggers.txt, line 133 (25 lines). Parameters: $CHARACTER$.
confederation_neighboring_foe_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 133 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 3 places, among them Call for Confederation (decision), Join Confederation (interaction) and Offer Confederation (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
- Is not a member of a Confederation
One of these
- Any land neighboring realm with tributaries owner:
confederation_foe_sub_trigger = { CHARACTER = $CHARACTER$ }
or
Any land neighboring realm with tributaries owner:exists = suzerainsuzerain = { … }
or
Any land neighboring realm with tributaries owner:- Is a Tributary
top_suzerain = { … }
- Any land neighboring realm with tributaries owner:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
confederation_neighboring_foe_trigger = {
save_temporary_scope_as = confederate
is_confederation_member = no
OR = {
#Threat borders you or your tributaries
any_land_neighboring_realm_with_tributaries_owner = {
confederation_foe_sub_trigger = { CHARACTER = $CHARACTER$ }
}
#You border threat's direct tributaries
any_land_neighboring_realm_with_tributaries_owner = {
exists = suzerain
suzerain = {
confederation_foe_sub_trigger = { CHARACTER = $CHARACTER$ }
}
}
#You border threat's lower level tributaries
any_land_neighboring_realm_with_tributaries_owner = {
is_tributary = yes
top_suzerain = {
confederation_foe_sub_trigger = { CHARACTER = $CHARACTER$ }
}
}
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls confederation_neighboring_foe_trigger.
Decisions (1)
Character interactions (2)
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.