
Major decision · Major Decisions
Call for Confederation
Begin inviting other Rulers into a Confederation
Against the great powers who scorn the weak — the … who fights alone will die alone. I must seek out those who love my people, and would swear a sacred oath to fight together unto death.
Requirements
The lines the game itself shows for this decision's conditions:
- Government must be Tribal or Nomad Government
- You have not used Abandon Confederation within the last 5 years
Shown to a character when (is_shown) (11 lines of game script)
is_independent_ruler = yes
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
}
highest_held_title_tier <= tier_duchy
NOR = {
is_confederation_member = yes
has_character_flag = forming_confederation
}
is_playable_character = yesAs written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Can be taken when (is_valid) (68 lines of game script)
is_independent_ruler = yes
highest_held_title_tier <= tier_duchy
is_tributary = no
custom_tooltip = {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
}
text = is_nomadic_or_tribal_tt
}
trigger_if = {
limit = {
government_has_flag = government_is_nomadic
}
OR = {
has_realm_law = nomadic_authority_1
has_realm_law = nomadic_authority_2
}
}
trigger_else = {
OR = {
has_realm_law = tribal_authority_0
has_realm_law = tribal_authority_1
has_realm_law = tribal_authority_2
}
}
NOR = {
has_trait = conqueror
has_trait = greatest_of_khans
}
trigger_if = {
limit = {
NOT = {
culture = {
has_cultural_parameter = forming_confederations_is_easier
}
}
}
OR = {
has_trait = diplomat
has_trait = family_first
confederation_foe_trigger = {
CHARACTER = root
}
}
}
trigger_if = {
limit = {
is_ai = no
}
custom_tooltip = {
text = recently_took_leave_confederation_decision_tt
NOT = {
has_variable = left_confederation
}
}
}
age >= 6
NOT = {
has_trait = infirm
}
is_available = yes
trigger_if = {
limit = {
is_ai = yes
}
is_migrating = no
}As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Effects
- Enables the Offer Confederation Character Interaction
- May be used on Independent Duke or Count-Rank Rulers to add them to a shared Confederation
- Confederates will always join each other's Defensive Wars
- Confederates may not Raid or declare War on each other
- Confederates gain Mpo Confederation Member Modifier and some County Fertility
- You have 5 years to form a Confederation
- Belonging to a Confederation restricts Dominance and prevents creating new Titles
- Belonging to a Confederation restricts your Tribal Authority and prevents creating new Titles
- After a few years, Confederates may leave their Confederation or Migrate away
- Confederates may leave their Confederation at any time
Effect (30 lines of game script)
custom_tooltip = enables_offer_confederation_tt
custom_tooltip = offer_confederation_members_tt
custom_tooltip = confederation_join_defensive_wars_tt
custom_tooltip = confederation_raiding_attacking_tt
if = {
limit = {
government_has_flag = government_is_nomadic
}
custom_tooltip = confederation_modifier_tt
}
custom_tooltip = offer_confederation_5_year_warning_tt
if = {
limit = {
government_has_flag = government_is_nomadic
}
custom_tooltip = confederation_restrictions_warning_tt
}
else = {
custom_tooltip = confederation_restrictions_tribe_warning_tt
}
if = {
limit = {
government_has_flag = government_is_nomadic
}
custom_tooltip = confederation_migrating_leaving_warning_tt
}
else = {
custom_tooltip = confederation_leaving_warning_tt
}
trigger_event = mpo_decisions_events.0001As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).