Interaction · Diplomatic actions
Join Confederation
Request membership in the recipient's Confederation.
What you need
You
To send it
- Is a ruler
One of these
- You are not a Tributary
- Is landed
- Is an Independent Ruler
- Does not have the Trait: Conqueror
- Does not have the Trait: Greatest of Khans
- Is not at war with the target
NOT = { is_at_war_with = scope:recipient.top_liege }- Must not be Hostile due to recent Raiding
- Highest held Title is at most Duchy Rank
- If your Government is Nomadic: … has a higher Dominance than Limited Dominance
- Government must be Tribal or Nomadic
- You are not a member of a Confederation
- Is at not War
Also needed: not imprisoned
To see it in the menu
- Is an Independent Ruler
- Is landed
One of these
- Your Government is a Tribal-type Government
or
Your Government is Nomadic
- Highest held Title is at most Duchy Rank
- Is a ruler
One of these
- You are not a member of a Confederation
- The target’s confederation:
is_house_based = no
Join Confederation is a diplomatic character interaction in Crusader Kings III. You need: Is a ruler, You are not a Tributary, Is landed and 10 more. The AI weighs it. Reasons the AI weighs include You recently Waged War (-40), You took your Independence from them (-100), They fought for Independence from you (-50) and 45 more. It costs Prestige (varies). Patch 1.20.1.2, from game/common/character_interactions/09_mpo_interactions.txt.
Quick answers (3)
- What are the requirements for Join Confederation in CK3?
- You: Is a ruler, You are not a Tributary, Is landed, Is an Independent Ruler, Does not have the Trait: Conqueror, Does not have the Trait: Greatest of Khans, Is not at war with the target, Must not be Hostile due to recent Raiding, Highest held Title is at most Duchy Rank, Government must be Tribal or Nomadic, You are not a member of a Confederation, Is not imprisoned and Is at not War. (patch 1.20.1.2)
- How do I get the AI to accept Join Confederation?
- The AI weighs it. Its reasons: Cultural Acceptance, You are of a different Faith, You are of a different Faith, You are of a different Faith, You recently Waged War -40, You took your Independence from them -100, They fought for Independence from you -50, You are Bankrupt -30, Major difference in our Tiers +10, You are Allies +50, They is your Rightful Liege -75, You are their Rightful Liege +20, Their realm does not border yours -25, Their realm is distant from yours -50, Their realm is remote from yours -125, Difference in your Military Strength (max +20), Opinion of your Realm's Powerful Vassals (max +20), They is your Friend +25, They is your Best Friend +50, They is your Lover +25, They is your Soulmate +50, They is your Rival -200, They is your Nemesis -1,000, Rivalry with a Confederate -100, Nemesis is a Confederate -500, They belongs to your Dynasty +25, They belongs to your House +50, You speak the … Language +20, You are just a child -5, Your Confederation has an illegitimate Ruler -20, They is a Claimant to your Confederation -50, Ambitious -25, Paranoid -25, Arrogant -25, Greedy -15, Trusting +15, Craven +25, Intimidated by you, Terrified of you, The recipient is impressed by the Court Grandeur of your Diplomatic Court, Your low Legitimacy -10, Your low Legitimacy -25, Your high Legitimacy +15, Your high Legitimacy +40, You are both … +50, The recipient's Culture is unrelated to yours -20, Hook used +100, Spending Prestige +40, Spending Herd +40, A nearby Ruler threatens the Confederation +20, Has no neighboring Ruler worth confederating against -30, Terrified by a neighboring Ruler +50, You will join the Confederation's defensive war +100, You abandoned the Confederation -100, You abandoned the Confederation -100, The Confederation's number of members, Loyal +50 and Disloyal -50.
- How much does Join Confederation cost?
- Prestige (varies) (patch 1.20.1.2).
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -50 |
Cultural Acceptancewhen
| offer_vassalage_acceptance_value |
You are of a different Faithwhen
| varies |
| You are of a different Faith | varies |
| You are of a different Faith | varies |
You recently Waged Warwhen
| -40 |
You took your Independence from themwhen
| -100 |
They fought for Independence from youwhen
| -50 |
You are Bankruptwhen
| -30 |
Major difference in our Tierswhen
| +10 |
You are Allieswhen
| +50 |
They is your Rightful Liegewhen
| -75 |
You are their Rightful Liegewhen
| +20 |
Their realm does not border yourswhen
| -25 |
Their realm is distant from yourswhen
| -50 |
Their realm is remote from yourswhen
| -125 |
| Difference in your Military Strength (max +20) | varies |
Opinion of your Realm's Powerful Vassals (max +20)when
| varies |
They is your Friendwhen
| +25 |
They is your Best Friendwhen
| +50 |
They is your Loverwhen
| +25 |
They is your Soulmatewhen
| +50 |
They is your Rivalwhen
| -200 |
They is your Nemesiswhen
| -1,000 |
Rivalry with a Confederatewhen
| -100 |
Nemesis is a Confederatewhen
| -500 |
They belongs to your Dynastywhen
| +25 |
They belongs to your Housewhen
| +50 |
You speak the … Languagewhen
| +20 |
You are just a childwhen
| -5 |
| Your Confederation has an illegitimate Ruler | -20 |
They is a Claimant to your Confederationwhen
| -50 |
| Ambitious | -25 |
| Paranoid | -25 |
| Arrogant | -25 |
| Greedy | -15 |
| Trusting | +15 |
| Craven | +25 |
| Their opinion of you × 0.35 | varies |
Intimidated by youwhen
| intimidated_external_reason_value |
Terrified of youwhen
| cowed_external_reason_value |
The recipient is impressed by the Court Grandeur of your Diplomatic Courtwhen
| varies |
Your low Legitimacywhen
| -10 |
Your low Legitimacywhen
| -25 |
Your high Legitimacywhen
| +15 |
Your high Legitimacywhen
| +40 |
You are both …when
| +50 |
The recipient's Culture is unrelated to yourswhen
| -20 |
Hook usedwhen
| +100 |
Spending Prestigewhen
| +40 |
Spending Herdwhen
| +40 |
A nearby Ruler threatens the Confederationwhen
| +20 |
Has no neighboring Ruler worth confederating againstwhen
| -30 |
Terrified by a neighboring Rulerwhen
| +50 |
You will join the Confederation's defensive warwhen
| +100 |
You abandoned the Confederationwhen
| -100 |
You abandoned the Confederationwhen
| -100 |
The Confederation's number of memberswhen
| duchy_confederation_vassals_value_recipient |
| Loyal | +50 |
| Disloyal | -50 |
Acceptance (ai_accept) (266 lines of game script)
base = -50
modifier = {
add = offer_vassalage_acceptance_value
desc = cultural_acceptance_interaction_reason
trigger = {
scope:actor = {
NOT = {
has_same_culture_as = scope:recipient
}
culture = {
cultural_acceptance = {
target = scope:recipient.culture
value <= 90
}
}
}
}
}
modifier = {
desc = offer_vassalization_interaction_aibehavior_differentfaith_tt
trigger = {
scope:recipient = {
NOR = {
faith = scope:actor.faith
rite = {
rite_has_doctrine = doctrine_pluralism_pluralistic
}
government_has_flag = government_is_in_steppe
}
}
}
add = {
value = -30
if = {
limit = {
scope:recipient.faith = {
faith_hostility_level = {
target = scope:actor.faith
value >= faith_hostile_level
}
}
}
add = -30
}
if = {
limit = {
scope:recipient.faith = {
faith_hostility_level = {
target = scope:actor.faith
value >= faith_evil_level
}
}
}
add = -30
}
}
}
modifier = {
desc = offer_vassalization_interaction_aibehavior_differentfaith_tt
trigger = {
scope:recipient = {
NOR = {
faith = scope:actor.faith
scope:actor.rite = {
rite_has_doctrine = doctrine_pluralism_pluralistic
}
government_has_flag = government_is_in_steppe
}
rite = {
rite_has_doctrine = doctrine_pluralism_pluralistic
}
}
}
add = {
value = -15
if = {
limit = {
scope:recipient.faith = {
faith_hostility_level = {
target = scope:actor.faith
value >= faith_hostile_level
}
}
}
add = -15
}
if = {
limit = {
scope:recipient.faith = {
faith_hostility_level = {
target = scope:actor.faith
value >= faith_evil_level
}
}
}
add = -15
}
}
}
modifier = {
desc = offer_vassalization_interaction_aibehavior_differentfaith_tt
trigger = {
scope:recipient = {
NOR = {
faith = scope:actor.faith
government_has_flag = government_is_in_steppe
}
scope:actor.rite = {
rite_has_doctrine = doctrine_pluralism_pluralistic
}
rite = {
rite_has_doctrine = doctrine_pluralism_pluralistic
}
}
}
add = {
value = -10
if = {
limit = {
scope:recipient.faith = {
faith_hostility_level = {
target = scope:actor.faith
value >= faith_hostile_level
}
}
}
add = -10
}
if = {
limit = {
scope:recipient.faith = {
faith_hostility_level = {
target = scope:actor.faith
value >= faith_evil_level
}
}
}
add = -10
}
}
}
modifier = {
desc = offer_vassalization_interaction_aibehavior_recent_war_tt
trigger = {
scope:recipient = {
any_truce_holder = {
this = scope:actor
}
}
scope:actor = {
NOT = {
has_purchased_truce_with_char = {
TARGET = scope:recipient
}
}
}
}
add = -40
}
modifier = {
desc = offer_confederation_independence_war_reverse_tt
trigger = {
scope:actor = {
exists = var:independence_war_former_liege
var:independence_war_former_liege = scope:recipient.top_liege
}
}
add = -100
}
modifier = {
desc = offer_confederation_independence_war_tt
trigger = {
scope:recipient = {
exists = var:independence_war_former_liege
var:independence_war_former_liege = scope:actor.top_liege
}
}
add = -50
}
modifier = {
desc = bankrupt_reason
trigger = {
scope:actor.gold <= -1
}
add = -30
}
modifier = {
desc = offer_vassalization_interaction_aibehavior_widetitletier_tt
trigger = {
scope:actor = {
tier_difference = {
target = scope:recipient
value > 1
}
}
}
add = 10
}
modifier = {
desc = offer_vassalization_interaction_aibehavior_allied_tt
trigger = {
scope:recipient = {
is_allied_to = scope:actor
}
}
add = 50
}
modifier = {
desc = offer_vassalization_interaction_aibehavior_rightfulvassaltitleholder_tt
trigger = {
scope:recipient = {
is_rightful_liege_of = scope:actor
}
}
add = -75
}
modifier = {
desc = offer_vassalization_interaction_aibehavior_rightfulliegetitleholder_tt
trigger = {
scope:actor = {
is_rightful_liege_of = scope:recipient
}
}
add = 20
}
modifier = {
desc = offer_vassalization_interaction_aibehavior_unconnectedrealm_tt
trigger = {
scope:recipient = {
NOT = {
any_land_neighboring_realm_with_tributaries_owner = {
OR = {
this = scope:actor
AND = {
exists = scope:actor.confederation
is_member_of_confederation = scope:actor.confederation
}
AND = {
exists = scope:actor.confederation
suzerain ?= {
is_member_of_confederation = scope:actor.confederation
}
}
suzerain ?= {
this = scope:actor
}
}
}
}
}
scope:recipient.capital_province = {
squared_distance = {
target = scope:actor.capital_province
value < 100000
}
}
}
add = -25
}
modifier = {
desc = offer_vassalization_interaction_aibehavior_distantrealm_tt
trigger = {
scope:recipient = {
NOT = {
any_l
# … (cut here; the rest is in the file)As written in game/common/character_interactions/09_mpo_interactions.txt.
What happens
If they accept
If
Then
- Every in list:
add_defender = scope:actor
- You:
- Joins the …
- Will automatically join the Confederation's Defensive Wars
- May use the Abandon Confederation Decision
If
- You: Your Government is Nomadic
Then
- You:
- Gains the modifier “Confederation Grazing” for 5 years
- County Fertility Consumption -25%
- Your capital county:
change_county_fertility = major_county_fertility_level_gain
- Gains the modifier “Confederation Grazing” for 5 years
If
- You: Is played by a person
Then
- You:
- Confederates may not Raid or declare War on each other
- If your Government is Nomadic: Belonging to a Confederation restricts Dominance and prevents creating new Titles
- Otherwise: Belonging to a Confederation restricts your Tribal Authority and prevents creating new Titles
- You › If your Government is Nomadic: After a few years, Confederates may leave their Confederation or Migrate away
- You: Event mpo_interactions_events.0030
If
- The option “herd send option” is chosen
Then
- You:
pay_herd = { target = scope:recipient value = domicile.minor_herd_value }
- Every in list:
If they refuse
Options when sending
- Use a Hook
- Gift with Herd
- Impress with Prestige
Events it fires: mpo_interactions_events.0030, mpo_interactions_events.0004
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (12 lines of game script)
is_available = is_independent_ruler = yes
is_landed = yes
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_nomadic
}
highest_held_title_tier <= tier_duchy
is_playable_character = yes
is_confederation_member = no
is_shown = scope:recipient.confederation ?= {
is_house_based = no
}As written in game/common/character_interactions/09_mpo_interactions.txt.
Can be sent when (is_valid…) (11 lines of game script)
scope:actor = {
valid_confederation_member_trigger = {
CHARACTER = scope:recipient
}
is_imprisoned = no
is_at_war = no
NOR = {
has_trait = conqueror
has_trait = greatest_of_khans
}
}As written in game/common/character_interactions/09_mpo_interactions.txt.
Effects (on_send, on_accept, on_decline) (136 lines of game script)
on_accept = if = {
limit = {
scope:recipient = {
is_playable_character = yes
}
}
if = {
limit = {
scope:actor = {
has_character_flag = forming_confederation
}
}
scope:actor = {
remove_character_flag = forming_confederation
}
}
scope:recipient.confederation ?= {
every_confederation_member = {
limit = {
is_at_war_as_defender = yes
}
every_character_war = {
limit = {
is_war_leader = prev
is_defender = prev
NOR = {
any_war_attacker = {
is_allied_to = scope:actor
}
any_war_attacker = {
this = scope:actor
}
any_war_defender = {
this = scope:actor
}
}
defender_war_score < 80
}
add_to_list = recipient_wars
}
}
}
every_in_list = {
list = recipient_wars
save_scope_as = recipient_war
primary_attacker = {
save_scope_as = attacker
}
add_defender = scope:actor
}
scope:recipient = {
save_scope_as = confederation_offerer
}
scope:actor = {
save_scope_as = confederation_accepter
}
scope:recipient.confederation = {
save_scope_as = confederation
}
show_as_tooltip = {
scope:actor = {
custom_tooltip = join_confederation_recipient_tt
custom_tooltip = confederation_defensive_wars_tt
custom_tooltip = unlock_leave_confederation_interaction_tt
}
}
if = {
limit = {
scope:actor = {
government_has_flag = government_is_nomadic
}
}
scope:actor = {
add_character_modifier = {
modifier = mpo_confederation_member_modifier
years = 5
}
capital_county ?= {
change_county_fertility = major_county_fertility_level_gain
}
}
}
if = {
limit = {
scope:actor = {
is_ai = no
}
}
scope:actor = {
custom_tooltip = confederation_raiding_attacking_tt
if = {
limit = {
government_has_flag = government_is_nomadic
}
custom_tooltip = confederation_restrictions_warning_tt
}
else = {
custom_tooltip = confederation_restrictions_tribe_warning_tt
}
}
}
scope:actor = {
if = {
limit = {
government_has_flag = government_is_nomadic
}
custom_tooltip = confederation_migrating_leaving_warning_tt
}
}
scope:actor = {
trigger_event = mpo_interactions_events.0030
}
if = {
limit = {
scope:prestige_send_option = yes
}
scope:recipient = {
add_prestige = scope:actor.minor_prestige_value
}
}
if = {
limit = {
scope:herd_send_option = yes
}
scope:actor = {
pay_herd = {
target = scope:recipient
value = domicile.minor_herd_value
}
}
}
}
on_decline = scope:actor = {
save_scope_as = asking_to_join
trigger_event = mpo_interactions_events.0004
}As written in game/common/character_interactions/09_mpo_interactions.txt.
- Category
- Diplomatic actions
- Cost: Prestige
- varies
- Again on the same character
- after 3 years
- In the menu
- main list
- ID
join_confederation_interaction
Source: game/common/character_interactions/09_mpo_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.