Scripted trigger · By God Alone files
clergy_claims_hof_trigger
clergy_claims_hof_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1725 (15 lines). No parameters.
clergy_claims_hof_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1725 of its file. It takes no parameters: clergy_claims_hof_trigger = yes (or no). The game's script calls it in 2 places, among them Beseech Claim (interaction) and Negotiate For Land (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
pam_request_legitimacy_priest_trigger = { CHARACTER = scope:puppet_or_actor }NOT = { is_at_war_with = scope:puppet_or_actor }- Is available (not incapable, not imprisoned, an adult)
- Does not have the Trait: Excommunicated
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
clergy_claims_hof_trigger = {
pam_request_legitimacy_priest_trigger = { CHARACTER = scope:puppet_or_actor }
NOT = {
is_at_war_with = scope:puppet_or_actor
}
is_available_quick = {
incapable = no
imprisoned = no
hostage = no
adult = yes
}
NOT = {
has_trait = excommunicated
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls clergy_claims_hof_trigger.
Character interactions (2)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.