CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

claim_valid_faith_subordinate_trigger

claim_valid_faith_subordinate_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 1664 (30 lines). No parameters.

claim_valid_faith_subordinate_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1664 of its file. It takes no parameters: claim_valid_faith_subordinate_trigger = yes (or no). The game's script calls it in 2 places, among them Beseech Claim (interaction) and Negotiate For Land (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
claim_valid_faith_subordinate_trigger = {
	pam_request_legitimacy_priest_trigger = { CHARACTER = scope:puppet_or_actor }
	NOR = {
		is_at_war_with = scope:puppet_or_actor
		has_trait = excommunicated
	}
	# Also used to populate the recipient list, where no recipient exists yet
	trigger_if = {
		limit = { exists = scope:recipient }
		NOR = {
			this = scope:recipient
			is_at_war_with = scope:recipient
		}
	}
	is_available_quick = {
		incapable = no
		imprisoned = no
		hostage = no
		ruler = yes
		adult = yes
	}
	highest_held_title_tier >= tier_duchy
	OR = {
		#Is head of faith
		scope:puppet_or_actor.religious_head_or_challenger ?= scope:recipient
		clergy_claim_title_responsibility_trigger = yes
		#you gotta be able to use your puppet
		scope:puppeteer ?= scope:puppet_or_actor
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls claim_valid_faith_subordinate_trigger.

Character interactions (2)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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