Scripted trigger
catalyst_gave_independence_to_powerful_diff_faith_culture_vassal_preliminary_trigger
catalyst_gave_independence_to_powerful_diff_faith_culture_vassal_preliminary_trigger = { CHAR1 = … CHAR2 = … }game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 120 (9 lines). Parameters: $CHAR1$, $CHAR2$.
catalyst_gave_independence_to_powerful_diff_faith_culture_vassal_preliminary_trigger is a scripted trigger in Crusader Kings III, written at line 120 of its file. A call passes 2 parameters: CHAR1 and CHAR2. The game's script calls it in 6 places, among them Grant Independence (interaction), Dissolution Faction (casus belli) and Independence (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
catalyst_gave_independence_to_powerful_diff_faith_culture_vassal_preliminary_trigger = {
$CHAR1$ = {
NAND = {
culture = $CHAR2$.culture
faith = $CHAR2$.faith
}
}
$CHAR2$ = { is_powerful_vassal_of = $CHAR1$ }
}As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls catalyst_gave_independence_to_powerful_diff_faith_culture_vassal_preliminary_trigger.
Character interactions (1)
Events (1)
Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.