Scripted trigger
cannot_release_former_regent_whilst_old_regent_holds_power_trigger
cannot_release_former_regent_whilst_old_regent_holds_power_trigger = { PRISONER = … REGENT = … }game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 363 (18 lines). Parameters: $PRISONER$, $REGENT$.
cannot_release_former_regent_whilst_old_regent_holds_power_trigger is a scripted trigger in Crusader Kings III, written at line 363 of its file. A call passes 2 parameters: PRISONER and REGENT. The game's script calls it in 7 places, among them Blind (interaction), Castrate Prisoner (interaction) and Negotiate Release (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (18 lines of game script)
cannot_release_former_regent_whilst_old_regent_holds_power_trigger = {
$PRISONER$ = {
trigger_if = {
limit = {
has_variable = imprisoned_by_diarch
exists = $PRISONER$.liege
$REGENT$ = { is_diarch_of_target = $PRISONER$.liege }
}
custom_tooltip = {
text = overthrow_regent_scheme_interaction.tt.cannot_release
NOR = {
var:imprisoned_by_diarch = $PRISONER$.imprisoner
var:imprisoned_by_diarch ?= $PRISONER$.liege.diarch
}
}
}
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls cannot_release_former_regent_whilst_old_regent_holds_power_trigger.
Character interactions (7)
1 more
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.