CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_raid_across_water_trigger

can_raid_across_water_trigger = yes

game/common/scripted_triggers/00_scripted_rule_triggers.txt, line 120 (20 lines). No parameters.

can_raid_across_water_trigger is a scripted trigger in Crusader Kings III, written at line 120 of its file. It takes no parameters: can_raid_across_water_trigger = yes (or no). The game's script calls it in 3 places, among them Wave after Wave: Gurgling & Grasping (event harm.0521), ep3_governor_yearly_8170_raider_trigger (local trigger) and can_raid_across_water (scripted rules). Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_rule_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
can_raid_across_water_trigger = {
	OR = {
		# Culture logic.
		culture = {
			OR = {
				can_ran_raid_overseas_cultural_innovations_trigger = yes
				has_cultural_parameter = culture_can_raid_at_sea_even_if_feudal
				has_cultural_parameter = culture_can_raid_at_sea_even_if_feudal_no_restrictions
			}
		}
		# Dynasty logic.
		dynasty ?= { can_raid_dynasty_modifiers_that_enable_raiding_overseas_list_trigger = yes }
		# House logic.
		house ?= { can_raid_house_modifiers_that_enable_raiding_overseas_list_trigger = yes }
		# Can raid overseas by government rules
		government_has_flag = government_enables_naval_raiding
		#Is Hereward.
		has_trait = the_wake
	}
}

As written in game/common/scripted_triggers/00_scripted_rule_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_raid_across_water_trigger.

Scripted triggers inside an event file (1)

  • ep3_governor_yearly_8170_raider_trigger

Scripted rules (1)

  • can_raid_across_water

Source: game/common/scripted_triggers/00_scripted_rule_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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