Scripted trigger
can_marry_trigger
can_marry_trigger = yesgame/common/scripted_triggers/00_marriage_triggers.txt, line 53 (5 lines). No parameters.
can_marry_trigger is a scripted trigger in Crusader Kings III, written at line 53 of its file. It takes no parameters: can_marry_trigger = yes (or no). The game's script calls it in 40 places, among them Arrange Marriage (interaction), Find Spouse (interaction) and Make a Request (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.
The comment above it in the file
Can marry right now
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (5 lines of game script)
can_marry_trigger = {
can_marry_common_trigger = yes
allowed_more_spouses = yes
#To account for a person marrying their concubines please use can_marry_character_trigger
}As written in game/common/scripted_triggers/00_marriage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_marry_trigger.
Character interactions (3)
Activity intents (1)
- Matchmaking
Important actions (3)
- Heir Unmarried
- You are not Married
- Your … … can Marry
Story cycles (1)
- story_adventurer_ai
Events (10)
- Allegiance, Burped
jason_locale_events.200 - An Unfortunate Encounter
yearly.5001 - Blast from the Past
bp2_yearly.5010 - Cupid's Arrow
bp1_yearly.5100 - ep3_travel_option_events.0002
- Follower Returned: …
ep3_laamp_flavour_ewan.9511
4 more
- Impromptu Ceremony
tour_travel.3001 - Marriage Bells?
bp1_yearly.5727 - The Secret …
ep1_flavor.0001 - The Wild …
bp1_yearly.5725
Scripted triggers inside an event file (13)
- court_5001_basic_marriage_trigger
- ep1_flavour_0001_relative_appropriate_to_marry_trigger
- ep3_laamp_flavour_ewan_2021_valid_courtier_for_own_marriage_general_trigger
- hc_7010_valid_prince
- marriage_rival_trigger
- stewardship_duty_special_2014_betrothal_candidate_trigger
7 more
- stewardship_duty_special_2014_vassal_betrothal_candidate_trigger
- suitable_entourage_character_trigger
- suitable_follower_marriage_character_trigger
- suitable_lover_for_child
- suitable_pool_marriage_trigger
- suitable_smitten_heathen_trigger
- suitably_amorous_opponent
On actions (the game's own hooks) (2)
- five_year_everyone_pulse
- on_game_start_with_tutorial
Scripted effects (2)
Scripted triggers (4)
Courtier guest management (1)
- guest_management
Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.