CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

laamp_request_likely_marriable_woman_trigger

laamp_request_likely_marriable_woman_trigger = yes

game/common/scripted_triggers/00_laamp_triggers.txt, line 138 (7 lines). No parameters.

laamp_request_likely_marriable_woman_trigger is a scripted trigger in Crusader Kings III, written at line 138 of its file. It takes no parameters: laamp_request_likely_marriable_woman_trigger = yes (or no). The game's script calls it in 2 places, among them laamp_marriable_women_realistic_value (script value) and laamp_marriable_women_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
laamp_request_likely_marriable_woman_trigger = {
	is_available_quick = {
		female = yes
		adult = yes
	}
	can_marry_trigger = yes
}

As written in game/common/scripted_triggers/00_laamp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls laamp_request_likely_marriable_woman_trigger.

Script values (2)

  • laamp_marriable_women_realistic_value
  • laamp_marriable_women_value

Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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