CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_leave_diarchy_trigger

can_leave_diarchy_trigger = yes

game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 246 (8 lines). No parameters.

can_leave_diarchy_trigger is a scripted trigger in Crusader Kings III, written at line 246 of its file. It takes no parameters: can_leave_diarchy_trigger = yes (or no). The game's script calls it in 8 places, among them Discharge Entrenched Regent (interaction), Dismiss Regent (interaction) and Dismiss Vizier (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
can_leave_diarchy_trigger = {
	trigger_if = {
		limit = { is_imprisoned = yes }
		imprisonment_would_cause_regency_trigger = no
	}
	is_travelling = no
	regency_for_personal_reasons_trigger = no
}

As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_leave_diarchy_trigger.

Scripted effects inside an event file (1)

  • diarch_coup_attempt_end_diarchy_effect

Diarchies (2)

  • nomad_regency
  • regency

Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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