Scripted trigger
can_leave_diarchy_trigger
can_leave_diarchy_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 246 (8 lines). No parameters.
can_leave_diarchy_trigger is a scripted trigger in Crusader Kings III, written at line 246 of its file. It takes no parameters: can_leave_diarchy_trigger = yes (or no). The game's script calls it in 8 places, among them Discharge Entrenched Regent (interaction), Dismiss Regent (interaction) and Dismiss Vizier (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
- If imprisoned:
- Is not traveling
regency_for_personal_reasons_trigger = no
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
can_leave_diarchy_trigger = {
trigger_if = {
limit = { is_imprisoned = yes }
imprisonment_would_cause_regency_trigger = no
}
is_travelling = no
regency_for_personal_reasons_trigger = no
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_leave_diarchy_trigger.
Character interactions (5)
Scripted effects inside an event file (1)
- diarch_coup_attempt_end_diarchy_effect
Diarchies (2)
- nomad_regency
- regency
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.