CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_have_single_heir_succession_law_trigger

can_have_single_heir_succession_law_trigger = yes

game/common/scripted_triggers/00_law_triggers.txt, line 346 (66 lines). No parameters.

can_have_single_heir_succession_law_trigger is a scripted trigger in Crusader Kings III, written at line 346 of its file. It takes no parameters: can_have_single_heir_succession_law_trigger = yes (or no). The game's script calls it in 3 places, among them Great Holy War (casus belli), Primogeniture (law) and can_keep_single_heir_succession_law_trigger (scripted trigger). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (66 lines of game script)
can_have_single_heir_succession_law_trigger = {
	trigger_if = { # Celestial/Meritocratic/Soryo
		limit = {
			OR = {
				government_allows = merit
				government_has_flag = government_is_japan_feudal
			}
		}
		custom_tooltip = { # You are independent, have the innovation or are Ceremonial Monarch
			text = can_have_single_heir_succession_law_trigger_merit_or_japan_tt
			OR = {
				is_independent_ruler = yes
				culture = {
					has_innovation = innovation_primogeniture
				}
				tgp_has_ceremonial_liege_title_trigger = yes
			}
		}
	}
	trigger_else_if = {
		limit = { tgp_realm_has_ceremonial_liege_trigger = yes }
		tgp_has_ceremonial_liege_title_trigger = yes
	}
	trigger_else = {
		culture = {
			has_innovation = innovation_primogeniture
		}
	}
	# Non-tribals only
	trigger_if = { # We split the tooltip into two, to make sure we don't show admin unless you actually have it
		limit = {
			has_ep3_dlc_trigger = yes
		}
		custom_tooltip = {
			text = must_be_feudal_clan_or_admin
			OR = {
				government_has_flag = government_is_feudal
				government_has_flag = government_is_clan
				government_has_mechanic = administrative
				government_has_flag = government_is_japan_feudal
				tgp_has_ceremonial_liege_title_trigger = yes
			}
		}
	}
	trigger_else = {
		custom_description = {
			text = succession_laws_must_have_organised_government_tooltip
			OR = {
				government_has_flag = government_is_feudal
				government_has_flag = government_is_clan
				government_allows = merit
				government_has_flag = government_is_japan_feudal
				tgp_has_ceremonial_liege_title_trigger = yes
			}
		}
	}
	# Admin rules
	trigger_if = {
		limit = { government_has_mechanic = administrative }
		trigger_if = {
			limit = { tgp_realm_has_ceremonial_liege_trigger = yes }
			tgp_has_ceremonial_liege_title_trigger = yes
		}
		trigger_else = { is_independent_ruler = yes }
	}
}

As written in game/common/scripted_triggers/00_law_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_have_single_heir_succession_law_trigger.

Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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