Scripted trigger
can_change_title_law_trigger
can_change_title_law_trigger = yesgame/common/scripted_triggers/00_legal_triggers.txt, line 174 (3 lines). No parameters.
can_change_title_law_trigger is a scripted trigger in Crusader Kings III, written at line 174 of its file. It takes no parameters: can_change_title_law_trigger = yes (or no). The game's script calls it in 6 places, among them Feudal Elective (law), Princely Elective (law) and Saxon Elective (law). Patch 1.20.1.2, from game/common/scripted_triggers/00_legal_triggers.txt.
What it checks
- Is at not War
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
can_change_title_law_trigger = {
is_at_war = no
}As written in game/common/scripted_triggers/00_legal_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_change_title_law_trigger.
Source: game/common/scripted_triggers/00_legal_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.