CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_be_warrior_trigger

can_be_warrior_trigger = { ARMY_OWNER = … }

game/common/scripted_triggers/00_war_and_peace_triggers.txt, line 499 (38 lines). Parameters: $ARMY_OWNER$.

can_be_warrior_trigger is a scripted trigger in Crusader Kings III, written at line 499 of its file. A call passes 1 parameter: ARMY_OWNER. The game's script calls it in 30 places, among them Ask to Join Military Order (interaction), A Broken Blacksmith (event travel_events_oltner_2.1120) and A Courtly Gift (event court.9001). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.

What it checks

  • Is available (an adult, not imprisoned, not incapable)
  • tgp_is_ceremonial_liege_trigger = no
  • One of these

    • can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
    • or

      All of these

      • $ARMY_OWNER$.culture = { has_cultural_parameter = high_prowess_ignores_knight_restrictions }
      • Prowess at least 10
    • or

      If

      Then

      • All of these

        • $ARMY_OWNER$ = { is_at_war_as_defender = yes }
        • One of these

          • is_spouse_of = $ARMY_OWNER$
          • or

            All of these

            • is_close_family_of = $ARMY_OWNER$
            • Is not married

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (38 lines of game script)
can_be_warrior_trigger = {
	is_available_quick = {
		adult = yes
		imprisoned = no
		incapable = no
	}
	tgp_is_ceremonial_liege_trigger = no
	OR = {
		can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
		AND = {
			$ARMY_OWNER$.culture = { has_cultural_parameter = high_prowess_ignores_knight_restrictions }
			prowess >= 10
		}
		# Japan Onna-musha
		trigger_if = {
			limit = {
				#not for admin
				$ARMY_OWNER$ = {
					NOT = {
						government_has_mechanic = administrative
					}
					culture = { has_cultural_parameter = non_admin_close_family_non_martial_gender_knights_in_defensive_wars }
				}
				culture = { has_cultural_parameter = non_admin_close_family_non_martial_gender_knights_in_defensive_wars }
			}
			AND = {
				$ARMY_OWNER$ = { is_at_war_as_defender = yes }
				OR = {
					is_spouse_of = $ARMY_OWNER$
					AND = {
						is_close_family_of = $ARMY_OWNER$
						is_married = no
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_be_warrior_trigger.

Character interactions (1)

Events (11)

5 more

Scripted effects inside an event file (1)

  • court_ongoing_0501_option_randomizer_effect

Scripted triggers inside an event file (3)

  • holy_order_2001_candidate_trigger
  • holy_order_request_child_trigger
  • intrigue_scheme_ongoing_3003_hunter_trigger

Scripted triggers (1)

Customizable localization (13)

  • ComplimentAdjective
  • ComplimentAdjectiveArticle
  • DescriptorMixed
  • DescriptorMixedArticle
  • DescriptorMixedArticle_RULOC_Nom
  • DescriptorNegative
7 more
  • DescriptorNegativeArticle
  • DescriptorPositive
  • DescriptorPositiveArticle
  • FormalComplimentAdjective
  • InsultBehavior
  • InsultNoun
  • RomanticComplimentAdjective

Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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