CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

building_paddy_fields_requirement_terrain

building_paddy_fields_requirement_terrain = yes

game/common/scripted_triggers/00_building_requirement_triggers.txt, line 309 (26 lines). No parameters.

building_paddy_fields_requirement_terrain is a scripted trigger in Crusader Kings III, written at line 309 of its file. It takes no parameters: building_paddy_fields_requirement_terrain = yes (or no). The game's script calls it in 17 places, among them Consolidated Landholdings (building), Diversified Rice Grains (building) and Farm Estates (building). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.

What it checks

  • One of the following: Barony is Terraced Hills · Barony is Floodplains and in the … Region · Barony is Wetlands and Culture has the Champa Rice Innovation · Barony is Hills or Jungle and Culture has the Rice Cultivators Tradition

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
building_paddy_fields_requirement_terrain = {
	custom_tooltip = {
		text = building_paddy_fields_requirement_terrain_tt
		OR = {
			terrain = terraced_hills
			AND = {
				terrain = floodplains
				OR = {
					geographical_region = graphical_east_asia
					geographical_region = custom_viet_lands
				}
			}
			AND = {
				terrain = wetlands
				county.culture = { has_cultural_parameter = champa_rice_wet_land_paddies }
			}
			AND = {
				OR = {
					terrain = hills
					terrain = jungle
				}
				county.culture = { has_cultural_parameter = rice_cultivators_can_construct_paddy_fields_in_hills_and_jungle }
			}
		}
	}
}

As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls building_paddy_fields_requirement_terrain.

Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?