Scripted trigger
building_paddy_fields_requirement_terrain
building_paddy_fields_requirement_terrain = yesgame/common/scripted_triggers/00_building_requirement_triggers.txt, line 309 (26 lines). No parameters.
building_paddy_fields_requirement_terrain is a scripted trigger in Crusader Kings III, written at line 309 of its file. It takes no parameters: building_paddy_fields_requirement_terrain = yes (or no). The game's script calls it in 17 places, among them Consolidated Landholdings (building), Diversified Rice Grains (building) and Farm Estates (building). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_building_requirement_triggers.txt.
What it checks
- One of the following: Barony is Terraced Hills · Barony is Floodplains and in the … Region · Barony is Wetlands and Culture has the Champa Rice Innovation · Barony is Hills or Jungle and Culture has the Rice Cultivators Tradition
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (26 lines of game script)
building_paddy_fields_requirement_terrain = {
custom_tooltip = {
text = building_paddy_fields_requirement_terrain_tt
OR = {
terrain = terraced_hills
AND = {
terrain = floodplains
OR = {
geographical_region = graphical_east_asia
geographical_region = custom_viet_lands
}
}
AND = {
terrain = wetlands
county.culture = { has_cultural_parameter = champa_rice_wet_land_paddies }
}
AND = {
OR = {
terrain = hills
terrain = jungle
}
county.culture = { has_cultural_parameter = rice_cultivators_can_construct_paddy_fields_in_hills_and_jungle }
}
}
}
}As written in game/common/scripted_triggers/00_building_requirement_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls building_paddy_fields_requirement_terrain.
Buildings (16)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_building_requirement_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.