Scripted trigger
broadly_dharmic_faith_trigger
broadly_dharmic_faith_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 2230 (20 lines). No parameters.
broadly_dharmic_faith_trigger is a scripted trigger in Crusader Kings III, written at line 2230 of its file. It takes no parameters: broadly_dharmic_faith_trigger = yes (or no). The game's script calls it in 2 places, among them create_appropriate_relic_artifact_from_character_effect (scripted effect) and broadly_dharmic_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
- Their religion is Buddhism
or
Their religion is Hinduismor
Their religion is Jainismor
Their religion is Tibetanor
Their religion is Dab Qhuasor
Their religion is Alukor
Their religion is Dayawismor
Their religion is Hantuismor
Their religion is Kaharinganor
Their religion is Thep Arakor
Their religion is Tolotangor
Their religion is Utakior
Their religion is Bimoismor
Their religion is Moismor
Their religion is Muismor
Their religion is Hsexje
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
broadly_dharmic_faith_trigger = {
OR = {
religion = religion:buddhism_religion
religion = religion:hinduism_religion
religion = religion:jainism_religion
religion = religion:bon_religion
religion = religion:dab_qhuas_religion
religion = religion:aluk_religion
religion = religion:dayawism_religion
religion = religion:hantuism_religion
religion = religion:kaharingan_religion
religion = religion:satsana_phi_religion
religion = religion:tolotang_religion
religion = religion:utaki_religion
religion = religion:bimoism_religion
religion = religion:moism_religion
religion = religion:muism_religion
religion = religion:qiangic_religion
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls broadly_dharmic_faith_trigger.
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.