Scripted trigger
broadly_dharmic_trigger
broadly_dharmic_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 2251 (5 lines). No parameters.
broadly_dharmic_trigger is a scripted trigger in Crusader Kings III, written at line 2251 of its file. It takes no parameters: broadly_dharmic_trigger = yes (or no). The game's script calls it in 1 place, among them religion_is_broadly_asian_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
- Their faith:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
broadly_dharmic_trigger = {
faith = {
broadly_dharmic_faith_trigger = yes
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls broadly_dharmic_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.