Scripted trigger
broader_clergy_show_hof_or_superior_interactions_trigger
broader_clergy_show_hof_or_superior_interactions_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 3391 (15 lines). No parameters.
broader_clergy_show_hof_or_superior_interactions_trigger is a scripted trigger in Crusader Kings III, written at line 3391 of its file. It takes no parameters: broader_clergy_show_hof_or_superior_interactions_trigger = yes (or no). The game's script calls it in 3 places, among them Ask for Clerical Influence (interaction), Ask for Gold (interaction) and Make Declaration of Repentance (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
One of these
religious_head_or_challenger ?= scope:recipientor
scope:recipient:- Is a member of the Clergy
One of these
All of these
exists = scope:puppet_or_actor.cp:councillor_court_chaplainthis = scope:puppet_or_actor.cp:councillor_court_chaplain
or
Is a ruler
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
broader_clergy_show_hof_or_superior_interactions_trigger = {
OR = {
religious_head_or_challenger ?= scope:recipient
scope:recipient = {
is_clergy = yes
OR = {
AND = {
exists = scope:puppet_or_actor.cp:councillor_court_chaplain
this = scope:puppet_or_actor.cp:councillor_court_chaplain
}
is_ruler = yes
}
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls broader_clergy_show_hof_or_superior_interactions_trigger.
Character interactions (3)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.