Scripted trigger
barony_is_valid_for_monastic_order_lease_trigger
barony_is_valid_for_monastic_order_lease_trigger = { CHARACTER = … }game/common/scripted_triggers/00_religious_triggers.txt, line 1057 (28 lines). Parameters: $CHARACTER$.
barony_is_valid_for_monastic_order_lease_trigger is a scripted trigger in Crusader Kings III, written at line 1057 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 4 places, among them Justifying Divorce (event pam_interactions_events.0060), Last Rites: Flesh, Blood and Oil (event pam_decision_events.0007) and divorce_can_cause_holy_order_lease_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
- Their province:
has_holding_type = church_holding
If
holder.primary_title.tier != tier_barony
Then
can_be_leased_out = yes
If
NOT = { holder = $CHARACTER$ }
Then
holder.primary_title.tier = tier_barony
One of these
NOT = { is_leased_out = yes }or
lessee = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (28 lines of game script)
barony_is_valid_for_monastic_order_lease_trigger = {
title_province = {
has_holding_type = church_holding
}
trigger_if = {
limit = {
holder.primary_title.tier != tier_barony
}
can_be_leased_out = yes
}
trigger_if = {
limit = {
NOT = { holder = $CHARACTER$ }
}
holder.primary_title.tier = tier_barony
}
OR = {
NOT = {
is_leased_out = yes
}
#Theocratic lessee
lessee = {
NOT = {
government_has_flag = government_is_monastic_holy_order
}
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls barony_is_valid_for_monastic_order_lease_trigger.
Events (2)
- Justifying Divorce
pam_interactions_events.0060 - Last Rites: Flesh, Blood and Oil
pam_decision_events.0007
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.