Scripted trigger · The Fate of Iberia files
are_holy_wars_disabled_by_struggle_conciliation_trigger
are_holy_wars_disabled_by_struggle_conciliation_trigger = yesgame/common/scripted_triggers/03_fp2_scripted_triggers.txt, line 394 (11 lines). No parameters.
are_holy_wars_disabled_by_struggle_conciliation_trigger is a scripted trigger in Crusader Kings III, in the The Fate of Iberia files, written at line 394 of its file. It takes no parameters: are_holy_wars_disabled_by_struggle_conciliation_trigger = yes (or no). The game's script calls it in 4 places, among them Incite Holy War (interaction), Holy (casus belli) and Major Holy (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
The comment above it in the file
Checks two faiths were Involved in the struggle that ended in Conciliation
What it checks
- Has “struggle conciliation ending” (a variable the game's script sets)
- Any in global list:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
are_holy_wars_disabled_by_struggle_conciliation_trigger = {
has_global_variable = fp2_struggle_conciliation_ending
any_in_global_list = {
variable = fp2_struggle_ending_culture_list
this = scope:attacker.culture
}
any_in_global_list = {
variable = fp2_struggle_ending_culture_list
this = scope:defender.culture
}
}As written in game/common/scripted_triggers/03_fp2_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls are_holy_wars_disabled_by_struggle_conciliation_trigger.
Character interactions (1)
Casus belli (3)
Source: game/common/scripted_triggers/03_fp2_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.