Scripted trigger
any_laamp_portion_at_sea_trigger
any_laamp_portion_at_sea_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 36 (21 lines). No parameters.
any_laamp_portion_at_sea_trigger is a scripted trigger in Crusader Kings III, written at line 36 of its file. It takes no parameters: any_laamp_portion_at_sea_trigger = yes (or no). The game's script calls it in 3 places, among them Refill Men-at-Arms (interaction), Refill Men-at-Arms (interaction) and Scrape the Barrel (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
What it checks
One of these
current_travel_plan ?= { … }or
Any army › Their location:One of these
is_sea_province = yesor
is_river_province = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
any_laamp_portion_at_sea_trigger = {
OR = {
current_travel_plan ?= {
is_travel_with_domicile = yes
current_location = {
OR = {
is_sea_province = yes
is_river_province = yes
}
}
}
any_army = {
location = {
OR = {
is_sea_province = yes
is_river_province = yes
}
}
}
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls any_laamp_portion_at_sea_trigger.
Character interactions (3)
- Refill Men-at-Arms
- Refill Men-at-Arms
- Scrape the Barrel
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.