Scripted trigger · By God Alone files
actor_incite_holy_war_shown_trigger
actor_incite_holy_war_shown_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 4588 (13 lines). No parameters.
actor_incite_holy_war_shown_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 4588 of its file. It takes no parameters: actor_incite_holy_war_shown_trigger = yes (or no). The game's script calls it in 3 places, among them Incite Holy War (interaction), Chivalric Dominance (lifestyle perk) and pam_christian_situation_hof_incite_holy_war_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- Is a ruler
One of these
- Government is Ecclesiastical
or
this = religious_head_or_challenger
- Their faith:
- Does not have a Doctrine or Tenet with Cannot declare Holy Wars or Raid
- Does not have a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
actor_incite_holy_war_shown_trigger = {
is_ruler = yes
OR = {
government_has_flag = government_is_ecclesiastical
this = religious_head_or_challenger
}
faith = {
NOR = {
has_doctrine_parameter = holy_wars_forbidden
has_doctrine_parameter = unreformed
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls actor_incite_holy_war_shown_trigger.
Character interactions (1)
Lifestyle perks (1)
Scripted effects (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.