Scripted effect
ward_depart_effect
ward_depart_effect = yesgame/common/scripted_effects/00_education_effects.txt, line 3288 (184 lines). No parameters.
ward_depart_effect is a scripted effect in Crusader Kings III, written at line 3288 of its file. It takes no parameters: ward_depart_effect = yes. The game's script calls it in 1 place, among them educate_child_interaction_effect (scripted effect). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.
What it does
- scope:ward › If any relation:
remove_guardian_effect = { … }
If
One of these
scope:ward = scope:guardian.hostor
scope:guardian = scope:ward.hostor
scope:ward.host = scope:guardian.hostor
All of these
scope:ward:scope:guardian:
Then
guardian_add_opinion_effect = { GUARDIAN = scope:guardian WARD_LIEGE = scope:ward_liege WARD = scope:ward }scope:ward:If
a check the game hides
Then
scope:guardian:add_relation_flag = { relation = ward target = scope:ward flag = convert_culture }
If
a check the game hides
Then
scope:guardian:add_relation_flag = { relation = ward target = scope:ward flag = convert_faith }
Otherwise
Otherwise
- scope:ward: Sets out on a journey (a travel plan)
- Ward must first Travel to Guardian's court
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
ward_depart_effect = {
scope:guardian = { add_to_list = toast_list }
scope:ward = { add_to_list = toast_list }
scope:guardian_liege = { add_to_list = toast_list }
scope:ward_liege = { add_to_list = toast_list }
# Set variables
scope:ward = {
set_variable = {
name = character_making_education_request
value = scope:puppet_or_actor
years = 10
}
# Remove existing guardian if relevant
if = {
limit = {
exists = scope:offer_guardianship_interaction
any_relation = { type = guardian }
}
random_relation = {
type = guardian
save_scope_as = guardian_to_remove
}
remove_guardian_effect = {
GUARDIAN = scope:guardian_to_remove
WARD = scope:ward
RETURN_WARD = no
HIDE_OPINION = no
}
}
remove_character_flag = under_offer_as_ward_flag
}
if = { # No travel necessary
limit = {
OR = {
scope:ward = scope:guardian.host
scope:guardian = scope:ward.host
scope:ward.host = scope:guardian.host
#allow landed ruler to landed ruler education
AND = {
scope:ward = {
is_landed_or_landless_administrative_or_theocratic = yes
}
scope:guardian = {
is_landed_or_landless_administrative_or_theocratic = yes
}
}
}
}
hidden_effect = { #to prevent doubling of "becomes guardian of x" effect in the interaction confirmation window
if = {
limit = {
NOT = {
scope:guardian = { has_relation_ward = scope:ward }
}
}
scope:guardian = { set_relation_ward = scope:ward }
}
}
#Opinions
guardian_add_opinion_effect = {
GUARDIAN = scope:guardian
WARD_LIEGE = scope:ward_liege
WARD = scope:ward
}
# Convert culture setup
scope:ward = {
if = {
limit = { has_character_flag = convert_culture }
scope:guardian = {
add_relation_flag = {
relation = ward
target = scope:ward
flag = convert_culture
}
}
remove_character_flag = convert_culture
}
# Convert faith setup
if = {
limit = { has_character_flag = convert_faith }
scope:guardian = {
add_relation_flag = {
relation = ward
target = scope:ward
flag = convert_faith
}
}
remove_character_flag = convert_faith
}
}
}
else = {
if = { # Guardian heads to landed Ward
limit = {
scope:ward = { is_playable_character = yes }
}
scope:guardian = {
set_variable = {
name = guardian_travelling_to_ward
years = 2
value = scope:ward
}
start_travel_plan = {
destination = scope:ward.capital_province
on_start_on_action = on_guardian_depart_for_ward
on_travel_planner_cancel_on_action = on_guardian_depart_travel_planner_exit
on_arrival_on_action = on_guardian_arrive_at_ward
on_arrival_destinations = last
return_trip = no # One way
}
}
hidden_effect = {
every_in_list = {
list = toast_list
send_interface_toast = {
title = guardian_departs_title
left_icon = scope:guardian
right_icon = scope:ward
custom_tooltip = guardian_departs_tt
}As written in game/common/scripted_effects/00_education_effects.txt.
The first 120 of its 184 lines; the rest is in game/common/scripted_effects/00_education_effects.txt from line 3288.
Where it is used
Every place in common/, events/ and history/ that calls ward_depart_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.