CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

guardian_add_opinion_effect

guardian_add_opinion_effect = { GUARDIAN = … WARD = … WARD_LIEGE = … }

game/common/scripted_effects/00_education_effects.txt, line 1665 (110 lines). Parameters: $GUARDIAN$, $WARD$, $WARD_LIEGE$.

guardian_add_opinion_effect is a scripted effect in Crusader Kings III, written at line 1665 of its file. A call passes 3 parameters: GUARDIAN, WARD and WARD_LIEGE. The game's script calls it in 5 places, among them ward_guardian_arrival_tooltip_effect (local effect), on_guardian_arrive_at_ward (on action) and on_ward_arrive_at_guardian (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_education_effects.txt.

The comment above it in the file

To run every time a guardian/ward relationship is set

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (110 lines of game script)
guardian_add_opinion_effect = {
	$GUARDIAN$ = {
		if = {
			limit = {
				NOT = { this = $WARD_LIEGE$ }
				$WARD_LIEGE$ = { is_alive = yes }
				is_ai = yes
			}

			#For educator
			if = {
				limit = {
					$WARD_LIEGE$ = { player_heir = $WARD$ }
					liege ?= $WARD_LIEGE$
					is_ruler = yes
					has_vassal_stance = parochial
				}
				add_opinion = {
					target = $WARD_LIEGE$
					modifier = guardian_of_heir_parochial_opinion
				}
			}
			else_if = {
				limit = { $WARD_LIEGE$ = { player_heir = $WARD$ } }
				add_opinion = {
					target = $WARD_LIEGE$
					modifier = guardian_of_heir_opinion
				}
			}
			else_if = {
				limit = {
					$WARD_LIEGE$ = { is_close_family_of = $WARD$ }
					liege ?= $WARD_LIEGE$
					is_ruler = yes
					has_vassal_stance = parochial
				}
				add_opinion = {
					target = $WARD_LIEGE$
					modifier = guardian_of_relative_parochial_opinion
				}
			}
			else_if = {
				limit = { $WARD_LIEGE$ = { is_close_family_of = $WARD$ } }
				add_opinion = {
					target = $WARD_LIEGE$
					modifier = guardian_of_relative_opinion
				}
			}

			#For educator liege, if educator is courtier
			if = {
				limit = {
					liege ?= {
						is_ai = yes
						is_alive = yes
					}
					is_ruler = no
					NOT = { liege = $WARD_LIEGE$ }
				}
				liege = {
					if = {
						limit = {
							$WARD_LIEGE$ = { player_heir = $WARD$ }
							liege ?= $WARD_LIEGE$
							is_ruler = yes
							has_vassal_stance = parochial
						}
						add_opinion = {
							target = $WARD_LIEGE$
							modifier = guardian_of_heir_parochial_opinion
						}
					}
					else_if = {
						limit = { $WARD_LIEGE$ = { player_heir = $WARD$ } }
						add_opinion = {
							target = $WARD_LIEGE$
							modifier = guardian_of_heir_opinion
						}
					}
					else_if = {
						limit = {
							$WARD_LIEGE$ = { is_close_family_of = $WARD$ }
							liege ?= $WARD_LIEGE$
							is_ruler = yes
							has_vassal_stance = parochial
						}
						add_opinion = {
							target = $WARD_LIEGE$
							modifier = guardian_of_relative_parochial_opinion
						}
					}
					else_if = {
						limit = { $WARD_LIEGE$ = { is_close_family_of = $WARD$ } }
						add_opinion = {
							target = $WARD_LIEGE$
							modifier = guardian_of_relative_opinion
						}
					}
					save_scope_as = guardian_liege
					$WARD$ = {
						set_variable = {
							name = guardian_liege
							value = scope:guardian_liege
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_education_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls guardian_add_opinion_effect.

Scripted effects inside an event file (1)

  • ward_guardian_arrival_tooltip_effect

On actions (the game's own hooks) (2)

  • on_guardian_arrive_at_ward
  • on_ward_arrive_at_guardian

Source: game/common/scripted_effects/00_education_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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