Scripted effect
educate_child_event_effect
educate_child_event_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 2129 (37 lines). No parameters.
educate_child_event_effect is a scripted effect in Crusader Kings III, written at line 2129 of its file. It takes no parameters: educate_child_event_effect = yes. The game's script calls it in 1 place, among them A Better Guardian (event bp1_yearly.4010). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
scope:ward:set_relation_guardian = scope:guardianIf
scope:guardian:is_playable_character = yes
scope:ward:scope:guardian != scope:ward.host
Then
visit_court_of = scope:guardian
Else if
scope:guardian:scope:ward:is_playable_character = yes
scope:ward != scope:guardian.host
Then
scope:guardian:visit_court_of = scope:ward
Else if
scope:guardian:scope:ward:scope:guardian.host != scope:ward.host
Then
visit_court_of = scope:guardian.host
guardian_add_opinion_effect = { GUARDIAN = scope:guardian WARD_LIEGE = scope:ward_liege WARD = scope:ward }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (37 lines of game script)
educate_child_event_effect = {
scope:ward = {
#Set relation and move character
set_relation_guardian = scope:guardian
if = {
limit = {
scope:guardian = { is_playable_character = yes }
scope:ward = { is_playable_character = no }
scope:guardian != scope:ward.host
}
visit_court_of = scope:guardian
}
else_if = {
limit = {
scope:guardian = { is_playable_character = no }
scope:ward = { is_playable_character = yes }
scope:ward != scope:guardian.host
}
scope:guardian = {
visit_court_of = scope:ward
}
}
else_if = {
limit = {
scope:guardian = { is_playable_character = no }
scope:ward = { is_playable_character = no }
exists = scope:guardian.host
scope:guardian.host != scope:ward.host
}
visit_court_of = scope:guardian.host
}
}
#Opinions
guardian_add_opinion_effect = { GUARDIAN = scope:guardian WARD_LIEGE = scope:ward_liege WARD = scope:ward }
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls educate_child_event_effect.
Events (1)
- A Better Guardian
bp1_yearly.4010
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.