Scripted effect
educate_child_interaction_effect
educate_child_interaction_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 1977 (8 lines). No parameters.
educate_child_interaction_effect is a scripted effect in Crusader Kings III, written at line 1977 of its file. It takes no parameters: educate_child_interaction_effect = yes. The game's script calls it in 4 places, among them Educate Child (interaction), Offer Guardianship (interaction) and Offer Ward (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
educate_child_interaction_effect = {
scope:ward = {
# Culture/faith conversion + university gold/tooltips
education_flags_tooltips_effect = yes
}
# Travel setup
ward_depart_effect = yes
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls educate_child_interaction_effect.
Character interactions (3)
Events (1)
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.