CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

very_worldly_type_option_effect

very_worldly_type_option_effect = yes

game/common/scripted_effects/00_pilgrimage_effects.txt, line 1276 (9 lines). No parameters.

very_worldly_type_option_effect is a scripted effect in Crusader Kings III, written at line 1276 of its file. It takes no parameters: very_worldly_type_option_effect = yes. The game's script calls it in 3 places, among them … The Fishermen of … (event pilgrimage_seasia.500), … Traders of Tanah Makkah (event pilgrimage_seasia.1000) and … Weather Phenomena (event pilgrimage.2030). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_pilgrimage_effects.txt.

The comment above it in the file

VERY boosting - very rare - Checks if you have the worldly type and updates the activity_special_type_progression variable

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
very_worldly_type_option_effect = {
	involved_activity ?= {
		if = {
			limit = { activity_has_worldly_pilgrimage_type_trigger = yes }
			custom_tooltip = pilgrimage_worldly_type_tt_very_positive
			activity_special_type_progression_massive = yes
		}
	}
}

As written in game/common/scripted_effects/00_pilgrimage_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls very_worldly_type_option_effect.

Events (3)

Source: game/common/scripted_effects/00_pilgrimage_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?