Scripted effect
very_worldly_type_option_effect
very_worldly_type_option_effect = yesgame/common/scripted_effects/00_pilgrimage_effects.txt, line 1276 (9 lines). No parameters.
very_worldly_type_option_effect is a scripted effect in Crusader Kings III, written at line 1276 of its file. It takes no parameters: very_worldly_type_option_effect = yes. The game's script calls it in 3 places, among them … The Fishermen of … (event pilgrimage_seasia.500), … Traders of Tanah Makkah (event pilgrimage_seasia.1000) and … Weather Phenomena (event pilgrimage.2030). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_pilgrimage_effects.txt.
The comment above it in the file
VERY boosting - very rare - Checks if you have the worldly type and updates the activity_special_type_progression variable
What it does
- Their activity:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
very_worldly_type_option_effect = {
involved_activity ?= {
if = {
limit = { activity_has_worldly_pilgrimage_type_trigger = yes }
custom_tooltip = pilgrimage_worldly_type_tt_very_positive
activity_special_type_progression_massive = yes
}
}
}As written in game/common/scripted_effects/00_pilgrimage_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls very_worldly_type_option_effect.
Events (3)
- … The Fishermen of …
pilgrimage_seasia.500 - … Traders of Tanah Makkah
pilgrimage_seasia.1000 - … Weather Phenomena
pilgrimage.2030
Source: game/common/scripted_effects/00_pilgrimage_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.