Scripted effect
activity_special_type_progression_massive
activity_special_type_progression_massive = yesgame/common/scripted_effects/00_activity_effects.txt, line 4377 (9 lines). No parameters.
activity_special_type_progression_massive is a scripted effect in Crusader Kings III, written at line 4377 of its file. It takes no parameters: activity_special_type_progression_massive = yes. The game's script calls it in 7 places, among them Eccentric Ideas (event bp2_adult_education.9300), Schools of Thought (event bp2_adult_education.1040) and The Ceremony (event coronation_events.0205). Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
activity_special_type_progression_massive = {
if = {
limit = { exists = var:activity_special_type_progression }
change_variable = {
name = activity_special_type_progression
add = 40
}
}
}As written in game/common/scripted_effects/00_activity_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls activity_special_type_progression_massive.
Events (5)
- Eccentric Ideas
bp2_adult_education.9300 - Schools of Thought
bp2_adult_education.1040 - The Ceremony
coronation_events.0205 - The Guest Speaker
bp2_adult_education.9000 - Yes and No
bp2_adult_education.1060
Scripted effects (2)
Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.