Scripted effect · Tours and Tournaments files
versus_tyrannical_disqualification_effect
versus_tyrannical_disqualification_effect = yesgame/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 8322 (50 lines). No parameters.
versus_tyrannical_disqualification_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 8322 of its file. It takes no parameters: versus_tyrannical_disqualification_effect = yes. The game's script calls it in 4 places, among them …: Endgame (event contest_events.0873), …: Steel on Steel (event contest_events.0872) and …: Striking Home (event contest_events.0870). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
What it does
scope:activity:- Activity log entry › scope:contest_loser:
- Tyranny +5
- Gain -75 Prestige
- Gains the modifier “Tyrannical Disqualification” for 5 years
reverse_add_opinion = { target = scope:contest_winner modifier = tournament_tyrannical_disqualification_opinion opinion = -15 }
- Depending on has current phase:
- When has current phase is Joust:
tournament_contest_versus_swap_winner_loser_effect = { CONTEST = joust SKILL = horse }
- When has current phase is Wrestling:
tournament_contest_versus_swap_winner_loser_effect = { CONTEST = wrestling SKILL = pugilism }
- When has current phase is Duel:
tournament_contest_versus_swap_winner_loser_effect = { CONTEST = duel SKILL = foot }
- When has current phase is Board Game:
tournament_contest_versus_swap_winner_loser_effect = { CONTEST = board_game SKILL = board_game }
- When has current phase is Joust:
- Activity log entry › scope:contest_loser:
- Stress and fulfillment impact: by trait: Just +40, Humble +40
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (50 lines of game script)
versus_tyrannical_disqualification_effect = {
scope:contest_winner = { save_scope_as = tyrannical_disqualification_target }
scope:activity = {
add_activity_log_entry = {
key = contest_tyrannical_disqualification_log
score = 50
tags = { contestant removal }
character = scope:contest_loser
target = scope:contest_winner
# Effects
scope:contest_loser = {
add_tyranny = minor_tyranny_gain
add_prestige = minor_prestige_loss
add_character_modifier = {
modifier = tournament_tyrannical_disqualification_modifier
years = 5
}
reverse_add_opinion = {
target = scope:contest_winner
modifier = tournament_tyrannical_disqualification_opinion
opinion = -15
}
}
}
switch = {
trigger = has_current_phase
# Joust
tournament_phase_joust = {
tournament_contest_versus_swap_winner_loser_effect = { CONTEST = joust SKILL = horse }
}
# Wrestling
tournament_phase_wrestling = {
tournament_contest_versus_swap_winner_loser_effect = { CONTEST = wrestling SKILL = pugilism }
}
# Duel
tournament_phase_duel = {
tournament_contest_versus_swap_winner_loser_effect = { CONTEST = duel SKILL = foot }
}
# Board Game
tournament_phase_board_game = {
tournament_contest_versus_swap_winner_loser_effect = { CONTEST = board_game SKILL = board_game }
}
}
}
stress_and_fulfillment_impact = {
just = medium_stress_impact_gain
humble = medium_stress_impact_gain
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls versus_tyrannical_disqualification_effect.
Events (4)
- …: Endgame
contest_events.0873 - …: Steel on Steel
contest_events.0872 - …: Striking Home
contest_events.0870 - …: Toss-up
contest_events.0871
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.