CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

versus_tyrannical_disqualification_effect

versus_tyrannical_disqualification_effect = yes

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 8322 (50 lines). No parameters.

versus_tyrannical_disqualification_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 8322 of its file. It takes no parameters: versus_tyrannical_disqualification_effect = yes. The game's script calls it in 4 places, among them …: Endgame (event contest_events.0873), …: Steel on Steel (event contest_events.0872) and …: Striking Home (event contest_events.0870). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (50 lines of game script)
versus_tyrannical_disqualification_effect = {
	scope:contest_winner = { save_scope_as = tyrannical_disqualification_target }
	scope:activity = {
		add_activity_log_entry = {
			key = contest_tyrannical_disqualification_log
			score = 50
			tags = { contestant removal }
			character = scope:contest_loser
			target = scope:contest_winner

			# Effects
			scope:contest_loser = {
				add_tyranny = minor_tyranny_gain
				add_prestige = minor_prestige_loss
				add_character_modifier = {
					modifier = tournament_tyrannical_disqualification_modifier
					years = 5
				}
				reverse_add_opinion = {
					target = scope:contest_winner
					modifier = tournament_tyrannical_disqualification_opinion
					opinion = -15
				}
			}
		}
		switch = {
			trigger = has_current_phase
			# Joust
			tournament_phase_joust = {
				tournament_contest_versus_swap_winner_loser_effect = { CONTEST = joust SKILL = horse }
			}
			# Wrestling
			tournament_phase_wrestling = {
				tournament_contest_versus_swap_winner_loser_effect = { CONTEST = wrestling SKILL = pugilism }
			}
			# Duel
			tournament_phase_duel = {
				tournament_contest_versus_swap_winner_loser_effect = { CONTEST = duel SKILL = foot }
			}
			# Board Game
			tournament_phase_board_game = {
				tournament_contest_versus_swap_winner_loser_effect = { CONTEST = board_game SKILL = board_game }
			}
		}
	}
	stress_and_fulfillment_impact = {
        just = medium_stress_impact_gain
        humble = medium_stress_impact_gain
    }
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls versus_tyrannical_disqualification_effect.

Events (4)

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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