Scripted effect · Tours and Tournaments files
tournament_contest_versus_swap_winner_loser_effect
tournament_contest_versus_swap_winner_loser_effect = { CONTEST = … SKILL = … }game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 2760 (70 lines). Parameters: $CONTEST$, $SKILL$.
tournament_contest_versus_swap_winner_loser_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 2760 of its file. A call passes 2 parameters: CONTEST and SKILL. The game's script calls it in 1 place, among them versus_tyrannical_disqualification_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Swap determined winner and loser
What it does
- Depending on activity.var:contest versus progress:
- When activity.var:contest versus progress is 0:
remove_from_guest_subset = { name = semi_finalist target = scope:contest_winner phase = tournament_phase_$CONTEST$ }add_to_guest_subset = { name = semi_finalist target = scope:contest_loser phase = tournament_phase_$CONTEST$ }
- When activity.var:contest versus progress is 1:
remove_from_guest_subset = { name = finalist target = scope:contest_winner phase = tournament_phase_$CONTEST$ }add_to_guest_subset = { name = finalist target = scope:contest_loser phase = tournament_phase_$CONTEST$ }
- When activity.var:contest versus progress is 2:
remove_from_guest_subset = { name = winner target = scope:contest_winner phase = tournament_phase_$CONTEST$ }add_to_guest_subset = { name = winner target = scope:contest_loser phase = tournament_phase_$CONTEST$ }remove_from_guest_subset = { name = second_place target = scope:contest_loser phase = tournament_phase_$CONTEST$ }add_to_guest_subset = { name = second_place target = scope:contest_winner phase = tournament_phase_$CONTEST$ }
- When activity.var:contest versus progress is 0:
versus_contest_disqualification_tooltip_effect = { WINNER = scope:contest_loser DISQUALIFIED = scope:contest_winner }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (70 lines of game script)
tournament_contest_versus_swap_winner_loser_effect = {
switch = {
trigger = scope:activity.var:contest_versus_progress
0 = {
remove_from_guest_subset = {
name = semi_finalist
target = scope:contest_winner
phase = tournament_phase_$CONTEST$
}
add_to_guest_subset = {
name = semi_finalist
target = scope:contest_loser
phase = tournament_phase_$CONTEST$
}
}
1 = {
remove_from_guest_subset = {
name = finalist
target = scope:contest_winner
phase = tournament_phase_$CONTEST$
}
add_to_guest_subset = {
name = finalist
target = scope:contest_loser
phase = tournament_phase_$CONTEST$
}
}
2 = {
remove_from_guest_subset = {
name = winner
target = scope:contest_winner
phase = tournament_phase_$CONTEST$
}
add_to_guest_subset = {
name = winner
target = scope:contest_loser
phase = tournament_phase_$CONTEST$
}
remove_from_guest_subset = {
name = second_place
target = scope:contest_loser
phase = tournament_phase_$CONTEST$
}
add_to_guest_subset = {
name = second_place
target = scope:contest_winner
phase = tournament_phase_$CONTEST$
}
}
}
scope:contest_winner = {
remove_variable = contest_aptitude
remove_variable = progress_to_victory
save_scope_as = disqualify_target
}
scope:contest_loser = {
set_variable = {
name = progress_to_victory
value = progress_to_victory_active_contestant_value
}
set_variable = {
name = contest_aptitude
value = contest_$SKILL$_aptitude_value
}
}
versus_contest_disqualification_tooltip_effect = {
WINNER = scope:contest_loser
DISQUALIFIED = scope:contest_winner
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tournament_contest_versus_swap_winner_loser_effect.
Scripted effects (1)
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.