Scripted effect · Tours and Tournaments files
tournament_contest_versus_pulse_effect
tournament_contest_versus_pulse_effect = { CONTEST = … }game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 1731 (49 lines). Parameters: $CONTEST$.
tournament_contest_versus_pulse_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 1731 of its file. A call passes 1 parameter: CONTEST. The game's script calls it in 2 places, among them tournament_contest_versus_composition_effect (scripted effect) and contest_events.0801 (event). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Pair opponents and fire summary event for current round
What it does
scope:activity:- Depending on contest versus progress:
- When contest versus progress is 0:
tournament_contest_versus_pair_effect = { CONTEST = $CONTEST$ STAGE = qualified }
- When contest versus progress is 1:
tournament_contest_versus_pair_effect = { CONTEST = $CONTEST$ STAGE = semi_finalist }
- When contest versus progress is 2:
tournament_contest_versus_pair_effect = { CONTEST = $CONTEST$ STAGE = finalist }
- When contest versus progress is 0:
tournament_contest_versus_summary_scope_effect = yes- Every attending character:
- Where:
One of these
is_in_guest_subset = { name = qualified }or
Is played by a person
- Event contest_events.0820
trigger_event = { on_action = tournament_intent_setup_events }
- Where:
- Depending on contest versus progress:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (49 lines of game script)
tournament_contest_versus_pulse_effect = {
scope:activity = {
if = {
limit = {
NOT = { exists = var:contest_versus_progress }
}
set_variable = {
name = contest_versus_progress
value = 0
}
}
else = {
# Progress tournament stage tracker
change_variable = {
name = contest_versus_progress
add = 1
}
}
# Resolve bouts for current stage (we use stage prior here to select from those who made it through)
switch = {
trigger = var:contest_versus_progress
0 = {
tournament_contest_versus_pair_effect = { CONTEST = $CONTEST$ STAGE = qualified }
}
1 = {
tournament_contest_versus_pair_effect = { CONTEST = $CONTEST$ STAGE = semi_finalist }
}
2 = {
tournament_contest_versus_pair_effect = { CONTEST = $CONTEST$ STAGE = finalist }
}
}
# Save scopes for events
tournament_contest_versus_summary_scope_effect = yes
# Fire summary events
every_attending_character = {
limit = {
OR = {
is_in_guest_subset = { name = qualified }
is_ai = no
}
}
trigger_event = contest_events.0820
trigger_event = {
on_action = tournament_intent_setup_events
days = 1
}
}
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tournament_contest_versus_pulse_effect.
Events (1)
Scripted effects (1)
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.