Scripted effect · Tours and Tournaments files
tournament_contest_versus_summary_scope_effect
tournament_contest_versus_summary_scope_effect = yesgame/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 2965 (52 lines). No parameters.
tournament_contest_versus_summary_scope_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 2965 of its file. It takes no parameters: tournament_contest_versus_summary_scope_effect = yes. The game's script calls it in 2 places, among them tournament_contest_versus_composition_effect (scripted effect) and tournament_contest_versus_pulse_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Save scopes for round summary events
What it does
If
a check the game hides
Then
- Depending on contest versus progress:
- When contest versus progress is 1 › One guest subset current phase, picked in order:
- Where:
NOT = { scope:contest_summary_1 ?= this }NOT = { scope:contest_summary_2 ?= this }NOT = { scope:contest_summary_3 ?= this }
name = semi_finalist
- Where:
- When contest versus progress is 2 › One guest subset current phase, picked in order:
- Where:
NOT = { scope:contest_summary_1 ?= this }
name = finalist
- Where:
- When contest versus progress is 1 › One guest subset current phase, picked in order:
- Depending on contest versus progress:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (52 lines of game script)
tournament_contest_versus_summary_scope_effect = {
if = {
limit = { exists = var:contest_versus_progress }
switch = {
trigger = var:contest_versus_progress
1 = { # Semi finalists
ordered_guest_subset_current_phase = {
name = semi_finalist
limit = {
NOR = {
scope:contest_summary_1 ?= this
scope:contest_summary_2 ?= this
scope:contest_summary_3 ?= this
}
}
max = 4
check_range_bounds = no
order_by = primary_title.tier
if = {
limit = { NOT = { exists = scope:contest_summary_1 } }
save_scope_as = contest_summary_1
}
else_if = {
limit = { NOT = { exists = scope:contest_summary_2 } }
save_scope_as = contest_summary_2
}
else_if = {
limit = { NOT = { exists = scope:contest_summary_3 } }
save_scope_as = contest_summary_3
}
else = { save_scope_as = contest_summary_4 }
}
}
2 = { # Finalist
ordered_guest_subset_current_phase = {
name = finalist
limit = {
NOT = { scope:contest_summary_1 ?= this }
}
max = 2
check_range_bounds = no
order_by = primary_title.tier
if = {
limit = { NOT = { exists = scope:contest_summary_1 } }
save_scope_as = contest_summary_1
}
else = { save_scope_as = contest_summary_2 }
}
}
}
}
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tournament_contest_versus_summary_scope_effect.
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.