Scripted effect · Tours and Tournaments files
tournament_contest_race_composition_effect
tournament_contest_race_composition_effect = { CONTEST = … SKILL = … }game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 1226 (145 lines). Parameters: $CONTEST$, $SKILL$.
tournament_contest_race_composition_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 1226 of its file. A call passes 2 parameters: CONTEST and SKILL. The game's script calls it in 1 place, among them Grand Tournament (activity). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The comment above it in the file
Create competitor list and log entry
What it does
scope:activity:- Every guest subset:
- Where:
- Is played by a person
tournament_contest_can_compete_trigger = yes- Progress to victory at least scope:activity.var:progress to victory threshold
name = contestantphase = tournament_phase_$CONTEST$add_tournament_contest_contestant_effect = { CONTEST = $CONTEST$ SKILL = $SKILL$ PTV = progress_to_victory_active_contestant_value }
- Where:
while = { … }
- Every guest subset:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
tournament_contest_race_composition_effect = {
# Set up contest
scope:activity = {
set_variable = { name = tournament_commenced }
# Set flavor variant
if = {
limit = {
scope:host.culture = { has_cultural_pillar = heritage_arabic }
}
set_variable = {
name = contest_horse_race_variant
value = flag:maydan
}
}
else = {
set_variable = {
name = contest_horse_race_variant
value = flag:default
}
}
# Players
every_guest_subset = {
name = contestant
phase = tournament_phase_$CONTEST$
limit = {
is_ai = no
tournament_contest_can_compete_trigger = yes
exists = var:progress_to_victory
var:progress_to_victory >= scope:activity.var:progress_to_victory_threshold
}
add_tournament_contest_contestant_effect = {
CONTEST = $CONTEST$
SKILL = $SKILL$
PTV = progress_to_victory_active_contestant_value
}
}
# Filter relevant into entrants list
while = {
limit = {
any_guest_subset = {
name = qualified
phase = tournament_phase_$CONTEST$
count < 7
}
any_guest_subset_current_phase = {
name = contestant
tournament_contest_can_compete_trigger = yes
}
}
ordered_guest_subset = {
name = contestant
phase = tournament_phase_$CONTEST$
limit = { tournament_contest_can_compete_trigger = yes }
order_by = var:progress_to_victory
add_tournament_contest_contestant_effect = {
CONTEST = $CONTEST$
SKILL = $SKILL$
PTV = progress_to_victory_active_contestant_value
}
}
}
# Chance for mysterious stranger
hidden_effect = {
random_list = {
3 = {
ordered_guest_subset = {
name = contestant
phase = tournament_phase_$CONTEST$
limit = { tournament_contest_can_compete_race_trigger = yes }
order_by = var:progress_to_victory # to favor landed
add_tournament_contest_contestant_effect = {
CONTEST = $CONTEST$
SKILL = $SKILL$
PTV = progress_to_victory_active_contestant_value
}
}
}
1 = {
trigger = {
NOT = { exists = var:mysterious_stranger_appeared }
any_guest_subset = {
name = contestant
phase = tournament_phase_$CONTEST$
tournament_contest_can_compete_race_trigger = yes
}
}
random_guest_subset = {
name = contestant
phase = tournament_phase_$CONTEST$
limit = { tournament_contest_can_compete_race_trigger = yes }
save_scope_as = mysterious_stranger
set_variable = {
name = mysterious_stranger_origin
value = scope:activity.activity_location.barony
}
add_character_flag = horse_race_mysterious_stranger
add_tournament_contest_contestant_effect = {
CONTEST = $CONTEST$
SKILL = $SKILL$
PTV = progress_to_victory_active_contestant_value
}
tournament_horse_race_fetch_horse_effect = yes
}
if = {
limit = { exists = scope:mysterious_stranger }
set_variable = {
name = mysterious_stranger_appeared
value = scope:mysterious_stranger
}
}
}
}
}
# Add Activity Log entry
add_activity_log_entry = {
key = tournament_contest_start_log
tags = { contest }
score = 20
character = scope:host
}As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.
The first 120 of its 145 lines; the rest is in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt from line 1226.
Where it is used
Every place in common/, events/ and history/ that calls tournament_contest_race_composition_effect.
Activities (1)
Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.