CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

add_tournament_contest_contestant_effect

add_tournament_contest_contestant_effect = { CONTEST = … PTV = … SKILL = … }

game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt, line 6748 (57 lines). Parameters: $CONTEST$, $PTV$, $SKILL$.

add_tournament_contest_contestant_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 6748 of its file. A call passes 3 parameters: CONTEST, PTV and SKILL. The game's script calls it in 4 places, among them tournament_contest_race_composition_effect (scripted effect), tournament_contest_team_composition_effect (scripted effect) and tournament_contest_turn_composition_effect (scripted effect). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

The comment above it in the file

Add contestant as qualified and notify

What it does

  • scope:activity:
    • add_to_guest_subset = { name = qualified target = scope:new_list_member phase = tournament_phase_$CONTEST$ }
  • If

    • scope:activity:
      • has_current_phase = tournament_phase_horse_race

    Then

    • Your horse entered into … … contest

    Otherwise

    • You qualified for … … contest
    • Gain +75 Prestige

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (57 lines of game script)
add_tournament_contest_contestant_effect = {
	save_scope_as = new_list_member
	# Add to subset
	scope:activity = {
		add_to_guest_subset = {
			name = qualified
			target = scope:new_list_member
			phase = tournament_phase_$CONTEST$
		}
	}
	# Update stats
	set_variable = {
		name = contest_aptitude
		value = contest_$SKILL$_aptitude_value
	}
	set_variable = {
		name = progress_to_victory
		value = $PTV$
	}
	# Toast
	if = {
		limit = {
			scope:activity = { has_current_phase = tournament_phase_horse_race }
		}
		send_interface_toast = {
			title = tournament_qualify_title
			left_icon = scope:new_list_member
			custom_tooltip = tournament_qualify_race_desc
			play_sound_effect = "event:/SFX/Events/Themes/sfx_event_theme_type_martial"
		}
	}
	else = {
		send_interface_toast = {
			title = tournament_qualify_title
			left_icon = scope:new_list_member
			custom_tooltip = tournament_qualify_desc
			add_prestige = minor_prestige_gain
			play_sound_effect = "event:/SFX/Events/Themes/sfx_event_theme_type_martial"
		}
		if = {
			limit = {
				OR = {
					this = scope:activity.special_guest:special_guest_champion
					has_court_position = champion_court_position
					is_knight = yes
				}
			}
			liege = {
				add_to_list = qualification_liege_list
				add_to_variable_list = {
					name = qualified_knights
					target = scope:new_list_member
				}
			}
		}
	}
}

As written in game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_tournament_contest_contestant_effect.

Source: game/common/scripted_effects/04_dlc_ep2_tournament_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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